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Animation Foundations: Gesture

Animation Foundations: Gesture

1h 20mBeginner2016-09-20

Authors

Andrew Gordon

Andrew Gordon

Joined Pixar in 1997, 20+ years of animation experience

Course details

What makes a great animated character? One key component is gesture. Gestures are how we express ideas or feelings through the body; creating natural gestures makes our characters feel believable. Directing animator Andrew Gordon, currently at Pixar, walks us through the principles of gesture in animation, from hand and facial gestures to whole body poses. He shows how to incorporate reference material, add physicality, and avoid clichés. In chapter 2, he'll help you add polish to your animated scenes, making the poses cleaner and maximizing the character's interaction with their environment. Plus, take two challenges to practice your acting and observation skills. This course is software-neutral and features reference footage of actors and examples from well-known films, as well as clips created just for the class.

Learning objectives
What are gestures?
Cliché and illustrative gestures
Using reference for gestures
Gesturing with other body parts
Polish of gestures
Facial gestures

Skills covered

Character AnimationFoundationsAnimation and Illustration

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What you should know

1. Understanding Gestures

  • 03 - What are gestures
  • 04 - How animators use gestures
  • 05 - Clich gestures
  • 06 - Illustrative gestures
  • 07 - Hand gestures
  • 08 - Facial gestures
  • 09 - Acting patterns
  • 10 - Reference for gestures
  • 11 - Intent of gestures
  • 12 - Over-gesticulation
  • 13 - Subtle gestures
  • 14 - Gestures with other body parts
  • 15 - When not to gesture
  • 16 - Challenge - Gestures vs. no gestures

2. The Polish of Gestures

  • 17 - Polishing a gesture
  • 18 - Spline work on gestures
  • 19 - Weight and physicality of a limb
  • 20 - Challenge - Telephone with gestures

Conclusion

  • 21 - Next steps

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