After Effects Apprentice: 11 3D Space
4h 35mIntermediate2016-11-10
Authors

Chris Meyer
Principle at Crish Design

Trish Meyer
Principle at Crish Design, an award-winning graphic design studio
Course details
This installment of the After Effects Apprentice series introduces 3D space in Adobe After Effects. Authors Chris and Trish Meyer highlight key design considerations for working in 3D and provide step-by-step instructions for enhancing a scene with 3D lights and cameras. The course explores integration between Photoshop and After Effects, including modeling 3D objects with Repoussé extrusions and creating dimensional still images, and offers tips on using the different Axis Modes and maintaining maximum quality in 3D. There's also a chapter dedicated to the ray-traced 3D renderer, introduced in After Effects CS6, which allows you to build 3D layers into your composites, with realistic motion blur, depth of field, and reflections.
Learning objectives
Keyframing motion paths in 3D
Managing multiple 3D views
Auto-orienting cameras along a path
Creating shadows
Understanding Vanishing Point Exchange
Importing a 3D model into Photoshop Extended
Scaling in 3D
OpenGL acceleration
Learning objectives
Keyframing motion paths in 3D
Managing multiple 3D views
Auto-orienting cameras along a path
Creating shadows
Understanding Vanishing Point Exchange
Importing a 3D model into Photoshop Extended
Scaling in 3D
OpenGL acceleration
Skills covered
Motion GraphicsAfter EffectsRenderingMotion Graphics and VFXVisualization and Real-TimeLimited SeriesAdobeAECProduct and ManufacturingAnimation and Illustration
Concepts
Introduction
- Welcome
- Software versions and exercise files
Basic 3D
- Comparing 2D and 3D
- Rotation in 3D
- Keyframing in 3D
Multi-planing
- Multi-planing workaround in 2D
- Using 3D views
- Natural multi-planing in 3D
Animating in 3D
- Keyframing a fly-in
- Editing 3D motion paths
- Auto-orienting a layer along its path
3D Cameras
- Adding a camera to a composition
- Comparing camera presets
- Using the camera tools with the active camera
- Using the camera tools in the alternate views
- 3D view options
- Animating a 3D camera
- Creating an orbit camera rig
- Extending your camera rig
- Auto-orientation with 3D cameras
- Depth of field blur in CS5.5 and later
- Controlling the focal plane in CS5.5 and later
- Iris properties in CS5.5 and later
3D Lights
- Creating a 3D light
- Working with Point lights
- Working with spot lights
Using the Ray-Traced 3D Renderer in CS6
- Enabling ray-traced 3D in CS6
- Extrusions in CS6
- Bevels in CS6
- Bending layers in CS6
- Transparency in CS6
- Refraction in CS6
- Targeting Surfaces in CS6
- Reflections in CS6
- Environment layers in CS6
- Quality vs. speed in CS6
Quizzler Challenge for CS6
- Quizzler challenge for CS6
- Quizzler solution for CS6
3D Workflows Between After Effects and Photoshop Extended
- Vanishing Point Exchange in Photoshop Extended
- Vanishing Point Exchange in After Effects
- Importing a 3D model into Photoshop Extended in CS5.5 and earlier
- Creating 3D objects using Repouss in CS5.5 and earlier
- Live Photoshop 3D inside After Effects in CS5.5 and earlier
The Dimensional Stills Technique
- Introduction to dimensional stills
- Cutting up the source image
- Repairing the layers in Photoshop
- Animating the resulting layers in After Effects
Sidebars
- Rotation vs. orientation
- Understanding the axis modes
- Scaling issues in 3D
- OpenGL acceleration in CS5 and earlier
- Fast previews in CS6 and later
Related courses
- After Effects Apprentice: 06 Type and Music
- After Effects Apprentice: 12 Tracking and Keying
- After Effects Apprentice: 13 Paint Roto and Puppet
- After Effects Apprentice: 14 Shape Layers
- After Effects Apprentice: 02 Basic Animation
- After Effects Apprentice: 03 Advanced Animation
- After Effects Apprentice: 04 Layer Control
- After Effects Apprentice: 05 Creating Transparency