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Unreal Engine: Creating Templates for Visualization Projects

Unreal Engine: Creating Templates for Visualization Projects

1h 44mIntermediate2021-09-13

Authors

Brian Bradley

Brian Bradley

3D Artist, Business Owner

Joel Bradley

Joel Bradley

3D Artist, Trainer on 3ds Max and Maya

Course details

Starting a new project in Unreal can be an intimidating process. There are a lot of settings that need to be just right for your scene to work correctly and look great. What if you didn't have to start from scratch each time? In this course, instructor Brian Bradley shows you how to create project templates that will make your workflow much more manageable and get you into creating faster. After explaining the benefits of setting up the templates you will need before you start new projects, Brian meticulously steps you through creating an Arch Viz template, including basic master materials that you can use to populate a visualization scene quickly and easily. Plus, he covers in detail the steps in creating a Product Viz template.

Skills covered

Document ManagementUnreal EngineEpicAugmented RealityRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationBusiness Software and ToolsDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Creating project templates
  • 02 - Creating an empty project

1. Creating an Arch Viz Template Project

  • 03 - Creating useful folder structures
  • 04 - Adding sun and sky lighting
  • 05 - Building a post process volume
  • 06 - Quality lighting setup
  • 07 - Placing static cameras for stills
  • 08 - Constructing a playable camera
  • 09 - Setting up a basic terrain
  • 10 - Creating a basic master material - Part 1
  • 11 - Creating a basic master material - Part 2
  • 12 - Creating a basic master material - Part 3
  • 13 - Parameter organization in the Unreal UI

2. Creating a Product Viz Template Project

  • 14 - Creating a product template
  • 15 - Setting up a three-point lighting system
  • 16 - Adding extra cameras to the scene
  • 17 - Tweaking your camera settings
  • 18 - Adding a sequence for animations
  • 19 - Creating a high-quality light mass setup

Conclusion

  • 20 - Next steps

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