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Unity: Architectural Visualization Interactivity

Unity: Architectural Visualization Interactivity

3hIntermediate2020-10-02

Authors

Alan Thorn

Alan Thorn

Game Developer, Author, Educator

Course details

Do you want viewers of your architectural visualizations to be more than passive observers? In this course, discover how to enhance your visualizations by adding interactive elements in Unity. Instructor Alan Thorn provides a step-by-step workflow for configuring your architectural visualization scene and then adding a variety of interactive elements. Discover how to add doors users can open, teleportation points to expedite user travel, animated messages and notifications, camera controls, and more. Upon wrapping up this course, you'll be able to offer your viewers a glimpse of different scenarios and settings within the world you've created.

Skills covered

Real-TimeGame DevelopmentUnityVisualization and Real-TimeAECProduct and ManufacturingSoftware DevelopmentDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Unity - Creating interactive elements in architectural visualizations
  • 02 - How to use the exercise files

1. Configuring an Architectural Visualization Scene

  • 03 - Opening and exploring an architectural scene
  • 04 - Reviewing assets
  • 05 - Configuring mesh colliders
  • 06 - Adding first-person controls
  • 07 - Importing and configuring Cinemachine
  • 08 - Adding camera effects

2. Area-Based Interactions

  • 09 - Preparing message triggers
  • 10 - Animating a notification
  • 11 - Creating an action trigger
  • 12 - Completing triggers
  • 13 - Creating teleportation prefabs
  • 14 - Coding teleporters

3. Doors and Object Interactions

  • 15 - Preparing interactive objects
  • 16 - Object highlighting
  • 17 - Script object interactions
  • 18 - Configuring animation playback
  • 19 - Reading player input and object focusing
  • 20 - Completing object interactions

4. Camera Controls

  • 21 - Creating a multi-choice camera fly-through
  • 22 - Creating choice UI
  • 23 - Supporting user choice and interaction
  • 24 - Displaying travel paths
  • 25 - Creating camera orbits

Conclusion

  • 26 - Next steps

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