Substance Designer: Creating Nonphotorealistic (NPR) Materials
43mIntermediate2020-02-03
Authors

Joel Bradley
3D Artist, Trainer on 3ds Max and Maya
Course details
See how to create a stylized, non-photoreal version—such as a cartoon outline—of an existing, realistic-looking material using Substance Designer, part of the Substance suite from Adobe. Instructor Joel Bradley walks through the material creation process from start to finish, beginning with choosing nodes that can achieve the level of control needed. He moves on to cover the details of stylizing the image, including outlining, shading, beveling, patterning, and more, all with an eye to maximizing usability.
Topics include:
- Stylized textures in visualization
- Looking at realistic material
- Creating a shading mask
- Making a shading lines
- Alternative shape stroke mask
- Stylizing a diffuse
- Adding an outline
- Adding sketch lines
- Creating damage outline
- Blending and masking
- Adding a pattern selector
- Creating a clean version
Topics include:
- Stylized textures in visualization
- Looking at realistic material
- Creating a shading mask
- Making a shading lines
- Alternative shape stroke mask
- Stylizing a diffuse
- Adding an outline
- Adding sketch lines
- Creating damage outline
- Blending and masking
- Adding a pattern selector
- Creating a clean version
Skills covered
Substance DesignerPrevizAllegorithmicVisualization and Real-TimeAECProduct and ManufacturingDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Stylized textures in visualization
- 02 - What you should know
1. Overview of the Material
- 03 - Looking at your base material
- 04 - Planning how to stylize
2. Creating the Shading
- 05 - Creating the shading lines, part 1
- 06 - Creating the shading lines, part 2
- 07 - Alternative shape stroke mask
3. Adding the Outline
- 08 - Creating the groove line
- 09 - Building the outline mask, part 1
- 10 - Building the outline mask, part 2
- 11 - Adding the sketch lines
- 12 - Using Height-To-Normal
4. Optional Extra Effects
- 13 - Creating the damage outline, part 1
- 14 - Creating the damage outline, part 2
- 15 - Adding a pattern selector
- 16 - Creating a clean version
- 17 - Adding adjustable diffuse control
Conclusion
- 18 - Next steps
Related courses
- Substance Designer for Architectural Visualization
- Substance Designer: Product Visualization
- Unreal: Substance Designer Workflow
- Substance Designer 2020 Essential Training
- Blender and Substance Painter: Architectural Visualization
- Substance Designer: Material Techniques
- 3ds Max: Substance to V-Ray Workflows
- Substance Painter: Petrol Pump Game Asset