Rust Programming: Beginner to Advanced
13h 37mIntermediate2026-06-24
Authors

KodeKloud
Course details
Designed to take you from beginner to advanced levels, this Rust programming course highlights the core features and capabilities of Rust, setting up your development environment, and mastering the language's robust memory management. Explore essential data structures like structs, enums, and vectors. Hone your error management with custom error types and best practices in logging. Build your skills in concurrency and asynchronous programming, leveraging Rust's powerful threads, message passing, and futures implementation. Discover advanced Rust features, including traits, smart pointers, and network programming, so you can build performance-intensive web applications using WebAssembly. Engage with practical labs and projects to apply your learning effectively. Ideal for programmers, developers, and newcomers, this course empowers you with the expertise to undertake complex Rust projects and efficiently manage system resources.
Concepts
Introduction
- Introduction
Getting Started with Rust
- Introduction to Rust
- Overview of Rust's key features
- Setting up the development environment
- Introduction to Cargo
Rust Basics
- Writing and running your first Rust program
- Comments
- Variables and mutability
- Scalar and compound data types
- Constants
- Shadows
- Macros
- Control flow - if, else-if, else
- Control flow - loop and labels
- Control flow - for and while
- Control flow - Pattern matching with `match`
Functions
- What are functions
- Parameters
- Return values
- Statements and expressions
Ownership
- Introduction
- Stack and heap
- The string type and ownership
- Scope and ownership
- Variables and data interacting with move
- Variables and data interacting with clone
- Ownership and functions
- References and borrowing
- Immutable and mutable references
- Rules of references
- The slice type
- Rules for slices
Collections and Error Handling
- Structs
- Methods
- Enums
- Vectors
- Hashmaps
- Unrecoverable errors
- Recoverable errors
- Creating custom error types
- Logging libraries
- Logging - Best practices
Packages, Modules, and Crates
- Introduction to crates
- Introduction to packages
- Introduction to modules
- Bringing paths into scope
- Separating modules into files
Building Command-Line Tools
- Introduction to CLI tools and importance in DevOps
- Parsing command-line args with `clap`
- Project - Manage Docker containers using Docker clients in Rust
Debugging in Rust
- Debugging tools
- Using println and logging
- Rust-specific tools - rust-gdb, rust-lldb
Advanced Rust Concepts
- Generic types
- Traits - Shared behavior
- Validating references with lifetimes
Dynamic Memory and Smart Pointers
- Introduction to smart pointers
- Box T - Single ownership and heap allocation
- Rc T - Reference counting and shared ownership
- RefCell T and interior mutability
- Weak T - Breaking reference cycles
- Implementing your own smart pointer
Closures and Iterators
- Closures
- Rust's iterator ecosystem and custom iterators
Fearless Concurrency
- Threads
- Message passing
- Shared-state concurrency - Mutex, Arc T
- Send and Sync traits
Asynchronous Programming
- Concurrent programming
- Async, await and futures
- Building a concurrent URL pinger
Testing and Continuous Integration
- Introduction to testing in Rust
- Organizing tests in Rust
- Mocking dependencies in Rust
- Managing and running tests in Rust
- Building and deploying with CI CD
Advanced Features
- Advanced traits
- Default generic type parameters
- Fully qualified syntax
- Advanced types
- Advanced functions and closures
Network Programming and File Handling
- Introduction to network programming in Rust
- Building TCP clients and servers
- Building UDP clients and servers
- Introduction to file handling in Rust
- Performing common filesystem operations
- Project - Networked file transfer application (key concepts - TCP communication, file reading writing, error handling)
WebAssembly with Rust
- Introduction to WebAssembly and why Rust
- Setting up your Rust and WebAssembly development environment
- Interacting with WebAssembly from JavaScript
- Accessing WebAssembly memory from JavaScript
- Building a mini project - Log analyzer
Conclusion
- Final capstone project
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