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Illustrator One-on-One: Mastery

Illustrator One-on-One: Mastery

14h 9mAdvanced2021-11-08

Authors

Deke McClelland

Deke McClelland

Author, Educator, Image Editing and Graphic Design Expert

Course details

Discover how to be the best Adobe Illustrator user you know with industry expert Deke McClelland. In this final installment of his comprehensive three-part One-on-One series, Deke explains how Illustrator works in meticulous detail. He makes sense of even the most complex topics by linking them to clearly defined tasks. He shows you how to get around Illustrator more quickly with keyboard shortcuts and customizations, then demonstrates the power of blend modes, opacity masks, the Brushes panel, seamlessly repeating patterns, gradient mesh, and the Puppet Warp tool. Deke also covers graphs, pictographs, logos, and 3D effects. Each chapter leaves you with a sense of real accomplishment that you can apply to your own marketable, eye-popping artwork.

Skills covered

IllustrationIllustratorLimited SeriesAdobeAnimation and Illustration

Concepts

0. Introduction

  • 01 - Welcome to this One-on-One course
  • 02 - Previously on Illustrator One-on-One

31. Shortcuts and Customization

  • 03 - Becoming a lean, mean illustration machine
  • 04 - Installing custom dekeKeys shortcuts
  • 05 - Loading and using dekeKeys
  • 06 - Welcome to the dekeKeys PDF docs
  • 07 - Three out of the hundred custom shortcuts
  • 08 - Still more time-saving shortcuts
  • 09 - Creating your own custom shortcuts
  • 10 - Tool, transparency, and panel shortcuts
  • 11 - Creating your own custom Toolbox

32. Blend Modes and Opacity Masks

  • 12 - The many ways to blend colors
  • 13 - Adjusting the opacity with shortcuts
  • 14 - Blending modes - Multiply and Screen
  • 15 - The other modes - Overlay thru Luminosity
  • 16 - My dekeKeys blend mode shortcuts
  • 17 - The effect of color space on blending modes
  • 18 - A few advanced blending mode tricks
  • 19 - Applying blending modes in the Appearance panel
  • 20 - Creating auto-inverting type
  • 21 - Carving dynamic holes with Knockout Group
  • 22 - Knockout Group option and dynamic attributes
  • 23 - Using the Isolate Blending option
  • 24 - Introducing the opacity mask
  • 25 - Putting an opacity mask into use
  • 26 - Applying blending modes to entire layers
  • 27 - Adding Photoshop pixels to an opacity mask
  • 28 - Finishing up the tattooed face
  • 29 - Exporting transparency to Photoshop

33. The Brushes Panel

  • 30 - Painting with path outlines
  • 31 - Introducing the Brushes panel
  • 32 - Applying and editing a calligraphic brush
  • 33 - Scaling and colorizing art brushes
  • 34 - Applying and customizing scatter brushes
  • 35 - Formatting and editing brushed type
  • 36 - Designing your own custom art brushes
  • 37 - Creating and testing your art brushes
  • 38 - Refining a brush to fit ends and corners
  • 39 - Expanding, filling, and stroking a brush
  • 40 - Type On A Path tool vs. text as an art brush
  • 41 - Distorting art type with the Width tool
  • 42 - Infusing your artwork with a pattern
  • 43 - Painting with bristle brushes

34. Seamlessly Repeating Patterns

  • 44 - Patterns let you be free
  • 45 - Creating a pattern
  • 46 - Introducing the Pattern Editing mode
  • 47 - Saving a copy and undoing a big mistake
  • 48 - The better way to duplicate a pattern
  • 49 - Moving a pattern inside its container
  • 50 - The three tile types - Grid, brick, and hex
  • 51 - Using the Pattern Tile tool
  • 52 - Designing a real-world tessellation
  • 53 - Measuring the exact size of a hex tile
  • 54 - Creating complementary pattern elements
  • 55 - Adding representational pattern elements
  • 56 - Drawing a triangular cartoon eye
  • 57 - Further developing pattern elements
  • 58 - Creating a pattern with a keyboard shortcut
  • 59 - Constructing a seamless denim pattern
  • 60 - Making your denim pattern look like denim
  • 61 - Creating a pattern brush with auto corners
  • 62 - Creating custom start and end tiles

35. Gradient Mesh

  • 63 - Photorealistic painting at its best
  • 64 - Introduction to gradient meshes
  • 65 - Using the dedicated Mesh tool
  • 66 - Creating a basic gradient mesh
  • 67 - Isolating a mesh object
  • 68 - Deleting unwanted, invisible mesh points
  • 69 - Releasing a gradient mesh
  • 70 - Converting mesh points from cusp to smooth
  • 71 - Sharpening or smoothing color transitions
  • 72 - Assigning a mesh to a bendy shape
  • 73 - Converting a linear gradient to a mesh
  • 74 - Converting a radial gradient to a mesh
  • 75 - Painting soft objects with a gradient mesh
  • 76 - Combining a mesh with a compound path
  • 77 - Expressing surface contours with a mesh
  • 78 - Painting contoured highlights
  • 79 - Blending multiple mesh objects
  • 80 - Using gradient meshes to cast shadows

36. The Puppet Warp Tool

  • 81 - Why redraw when you can reposition
  • 82 - Introduction to the Puppet Warp tool
  • 83 - Setting your own custom pins
  • 84 - Hiding pins, path edges, and the mesh
  • 85 - Warning - All changes are final
  • 86 - Disabling content-aware pins
  • 87 - Constraining and twisting pins
  • 88 - Using the Expand Mesh value
  • 89 - Using Puppet Warp for small, complex objects

37. Charts and Pictographs

  • 90 - The pleasures and pitfalls of graphs
  • 91 - Graphing numerical data
  • 92 - Importing a tab-limited spreadsheet
  • 93 - Modifying data to create a category axis
  • 94 - Reformatting text and numerical values
  • 95 - Adjusting the graph type settings
  • 96 - Creating and applying a graph design
  • 97 - Setting the column type to repeating
  • 98 - Recreating a graph at the proper size
  • 99 - Customizing your legend

38. Logos and Specialty Text

  • 100 - Illustrator s logo-making features
  • 101 - Making a logo from one character of type
  • 102 - Creating a logo of interwoven rings
  • 103 - Weaving your rings into a larger ring
  • 104 - Whittling your paths with the Scissors tool
  • 105 - Gradient type and dynamic strokes
  • 106 - Using the Touch Type tool
  • 107 - Two ways to warp type
  • 108 - Creating letter-shaped gradients
  • 109 - Painting reflections onto letterforms
  • 110 - Multicolor fonts - Trajan Color Concept
  • 111 - Using stylistic sets

39. Applying 3D Effects

  • 112 - The five advantages to 3D in Illustrator
  • 113 - Introduction to the three kinds of 3D in Illustrator
  • 114 - Working in 3D space - Pitch, yaw, and roll
  • 115 - Lighting and shading a 3D object
  • 116 - Beveling the edges of a 3D extrusion
  • 117 - Creating live, editable 3D type
  • 118 - Adding cast shadows to 3D type
  • 119 - Understanding the 3D Revolve effect
  • 120 - Using 3D Revolve to create a soda can
  • 121 - Mapping a logo or other art onto a 3D object
  • 122 - Enhancing 3D artwork with faux 3D effects
  • 123 - Combining a stroke with 3D Revolve

Conclusion

  • 124 - Until next time

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