Creating an Interior Scene with Blender
2h 28mIntermediate2015-04-17
Authors

Darrin Lile
Animator, Writer, and 3D Artist
Course details
Learn how to use Blender to model, texture, and render a realistic interior scene. In this course author Darrin Lile demonstrates techniques used to create environments for animation and architectural visualizations. He begins by creating the basic structure of a contemporary condominium living room based on imported blueprints, and then demonstrates useful tips for modeling the furniture and accessories. Next Darrin shows how to apply materials to the objects in your scene, as well as UV map and texture them. Finally, he goes over the process of adding lights to the scene and producing a rendered image of the environment.
Learning objectives
Reviewing reference images
Roughing in the floor, walls, and ceiling
Creating walls and windows
Modeling furniture
UV mapping furniture
Setting up material in the Node Editor
Adding lights
Rendering the image
Learning objectives
Reviewing reference images
Roughing in the floor, walls, and ceiling
Creating walls and windows
Modeling furniture
UV mapping furniture
Setting up material in the Node Editor
Adding lights
Rendering the image
Skills covered
BlenderArchitectural Design3D AnimationRenderingMotion Graphics and VFX3D ModelingProjectVisualization and Real-TimeAECProduct and ManufacturingAnimation and Illustration
Concepts
0. Introduction
- 01 - Welcome
- 02 - What you should know before watching this course
- 03 - Using the exercise files
1. Preparing the Scene
- 04 - Scene scale
- 05 - Reviewing the reference images
- 06 - Roughing in the floor, walls, and ceiling
2. Creating the Walls and Windows
- 07 - Creating the windows
- 08 - Detailing the walls
- 09 - Adding other details and trim
3. Creating the Furniture
- 10 - Beginning the Eames chair
- 11 - Continuing the Eames chair
- 12 - Finishing the Eames chair
- 13 - Starting the womb chair
- 14 - Finishing the womb chair
- 15 - Modeling the couch
- 16 - Creating end tables and accessories
4. Texturing the Scene
- 17 - UV mapping the furniture
- 18 - Creating tileable textures in Photoshop
- 19 - Exporting a UV layout to Photoshop
- 20 - Setting up materials in the Node Editor
- 21 - Color adjustments in the Node Editor
5. Rendering the Scene
- 22 - Adding practical lights to the scene
- 23 - Rendering the final image
Conclusion
- 24 - Thank you and next steps
Related courses
- Interior Design with Blender: Build an Advanced 3D Scene
- Unity for Architectural Visualization
- Drawing 2-Point Perspective
- Enscape: Residential Visualization
- SketchUp: Kitchen Design
- HBIM: Historic Building Re-creation
- Revit 2019: Professional Office Interior Design
- Revit 2019: Interior Design Construction Ready Techniques