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Blender: Interior Environments for Games

Blender: Interior Environments for Games

4h 38mIntermediate2016-06-17

Authors

Alan Thorn

Alan Thorn

Game Developer, Author, Educator

Course details

Blender: Interior Environments for Games is a project-based course illustrating a complete workflow for building clean, optimized, and reusable environments for game engines like Unity. Aimed at intermediate users of Blender, this course covers scene configuration and preparation, modeling techniques for building realistic environment pieces, effective UV mapping and texturing workflows, and important import and export tips for transferring your final assets into a real-time game engine. Author Alan Thorn also spends a chapter in Unity, where he applies some finishing touches, such as a first-person controller and camera effects.

By the end of this course, you'll have developed a solid groundwork for quickly and effectively building immersive environments that work well with many contemporary game engines.

Learning objectives
Activating the Maya controls
Importing references
Creating a primitive base
Modeling walls, windows, and floors
Creating props like pipes
Unwrapping a UV set
Configuring the brushes and textures
Painting base textures and detail layers
Baking the texture and lighting
Enhancing textures in Photoshop and Unity
Adding finishing touches in Unity

Skills covered

Unity3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - Using the exercise files

1. Planning and Preparation

  • 03 - Activating the Maya controls
  • 04 - Maya controls overview
  • 05 - Configuring user preferences
  • 06 - Importing references
  • 07 - Creating a primitive base
  • 08 - Blocking out the environment
  • 09 - Testing in Unity

2. Modeling

  • 10 - Creating a modeling UI layout
  • 11 - Configuring a preview camera
  • 12 - Separating walls
  • 13 - Blocking out the window wall
  • 14 - Refining the window wall
  • 15 - Detailing the window
  • 16 - Creating a window ledge
  • 17 - Duplicating the window wall
  • 18 - Merging wall sections
  • 19 - Fixing the floor
  • 20 - Removing N-gons
  • 21 - Sculpting floor detail
  • 22 - Reducing polygons
  • 23 - Creating a pipe prop
  • 24 - Completing the pipe prop

3. Unwrapping

  • 25 - Unwrapping a UV set
  • 26 - Preparing for texture painting
  • 27 - Configuring a painter brush
  • 28 - Loading image textures
  • 29 - Painting a base texture
  • 30 - Saving textures
  • 31 - Layer painting the floor
  • 32 - Configuring layer blending
  • 33 - Painting a detail layer
  • 34 - Baking texture layers
  • 35 - Baking ambient occlusion
  • 36 - Configuring a cycles material
  • 37 - Configuring a cycles sky material
  • 38 - Building scene lighting
  • 39 - Refining the environment material
  • 40 - Baking a composite texture

4. Texture Creation

  • 41 - Texture enhancing in Photoshop
  • 42 - Exporting from Blender to Unity
  • 43 - Unity project creation and asset importing
  • 44 - Creating an environment material
  • 45 - Creating a prop material
  • 46 - Creating a skybox
  • 47 - Adding a first-person controller
  • 48 - Finalizing the project

Conclusion

  • 49 - Moving forward

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