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Alias Essential Training

Alias Essential Training

9h 54mBeginner2015-01-19

Authors

Veejay Gahir

Veejay Gahir

Automotive and Product Design Specialist

Course details

Autodesk Alias is the premier CAD studio application for concept and surface design, enabling artists and designers to create high-quality, feasible CAD models. Whatever industry you're in, Veejay Gahir will provide a grounded introduction to Alias's tools and techniques. He'll show you how to create, modify, and analyze data, and export this data into formats that are usable in other CAD applications. Start watching and learn how to get up and running with this industry-leading program.

Learning objectives
Manipulating views and entities
Working with layers
Creating curves
Sweeping, extruding, revolving, offsetting, and blending surfaces
Modifying geometry
Moving, scaling, flipping, and rotating objects
Trimming curves and surfaces
Creating copies of objects
Aligning, combining, and splitting objects
Analyzing geometry
Shading models

Skills covered

AliasAutomotive DesignAutodeskEssential TrainingProduct and Manufacturing

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What you should know before watching this course
  • 03 - Using the exercise files
  • 04 - Installing Alias Design

1. Interface

  • 05 - Checking out the Alias interface
  • 06 - Working within a project
  • 07 - View and entity manipulation
  • 08 - Snapping entities with the Pivot option
  • 09 - The ViewCube and the Navigation bar
  • 10 - Marking-menu custom shelves
  • 11 - Hotkeys and the Menu Editor
  • 12 - Let's get started
  • 13 - Looking at layer basics
  • 14 - Layer symmetry
  • 15 - Layer management

2. Curve Creation

  • 16 - Curve primitives - Circles and sweeps
  • 17 - New curves - CV, Edit Point, and Sketch curves
  • 18 - Blend curves
  • 19 - Keypoint curves
  • 20 - Snapping entities
  • 21 - Moving control points
  • 22 - The Hotbox interface (spacebar)
  • 23 - Creating text

3. Basic Surfaces

  • 24 - Surface primitives
  • 25 - Planar surfaces
  • 26 - Surface sweep extrude
  • 27 - Multi-Surface Draft
  • 28 - Bevel and Skin
  • 29 - Surface Revolve
  • 30 - Mono-rail sweep surfaces
  • 31 - Bi-rail sweep surfaces
  • 32 - Additional notes on sweeps
  • 33 - Tube Flange - Center Radius
  • 34 - Tube Flange - Tangent Offset
  • 35 - Tubular Offset
  • 36 - Fillet Flange
  • 37 - Simple fillet
  • 38 - Freeform Blend
  • 39 - Profile Blend
  • 40 - Ball corners (round)

4. Construction Aids

  • 41 - Using the History view
  • 42 - The Object Lister
  • 43 - The Information window
  • 44 - Reference vectors
  • 45 - Construction planes

5. Modifying Geometry

  • 46 - Symmetrical modeling
  • 47 - Extending curves and surfaces
  • 48 - Flatten (planarize) a basic curve
  • 49 - Flatten hulls onto planes

6. Move, Scale, Flip, or Rotate

  • 50 - Moving geometry
  • 51 - Scale and Non-Proportional Scale
  • 52 - Rotating geometry
  • 53 - Reflecting or flipping objects
  • 54 - 3D placement
  • 55 - 3D placement with multiple copies

7. Edit Objects

  • 56 - Increasing the complexity of curves
  • 57 - Increasing the complexity of surfaces
  • 58 - Trimming curves
  • 59 - Trimming surfaces
  • 60 - Reverse the direction of a curve or surface
  • 61 - Making an object closed

8. Cut, Trim, and Offset

  • 62 - Offset entities
  • 63 - Intersecting planes and surfaces
  • 64 - Create curves on a surface

9. Create Copies of Objects

  • 65 - Duplicating objects
  • 66 - Rebuilding curves
  • 67 - Rebuilding surfaces
  • 68 - Copy and paste options
  • 69 - Exporting data
  • 70 - Exporting to rapid prototype

10. Align, Combine, and Split Objects

  • 71 - Aligning curves
  • 72 - Aligning surfaces
  • 73 - Joining two curves
  • 74 - Split or detach entities
  • 75 - Stretch a curve

11. Evaluate Geometry

  • 76 - Analyze curve problems
  • 77 - Annotations and measurements
  • 78 - Creating cross-sections
  • 79 - Evaluating curve continuity
  • 80 - Evaluating surface continuity
  • 81 - Measuring deviation between two objects

12. Shading a Model

  • 82 - Multicolor shading
  • 83 - The random-color diagnostic shader
  • 84 - Horizontal and vertical shaders
  • 85 - Visual state analysis
  • 86 - Die-line evaluation

Conclusion

  • 87 - Next steps
  • 88 - Goodbye

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