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3ds Max: Substance to Arnold

3ds Max: Substance to Arnold

2h 4mIntermediate2018-03-06

Authors

Brian Bradley

Brian Bradley

3D Artist, Business Owner

Course details

Substance tools are now an industry standard when it comes to texturing 3D geometry in all areas of 3D. As Autodesk now includes the Arnold renderer as part of the base 3ds Max package, understanding how to use these two toolsets together is a must. In this course, discover how to use the substance-based toolset from Allegorithmic in conjunction with the Arnold renderer in 3ds Max. Instructor Brian Bradley explores the various workflow requirements and options for using the Substance Bitmap2Material and Designer applications with 3ds Max and Arnold.

Learning objectives
Why should we use substances?
Choosing a substance workflow
Using Bitmap2Material in 3ds Max
Building up your material
Working with substances and maps from the Designer application
Using a substance with Arnold
Improving your substance results
Exporting your map types

Skills covered

3D LightingSubstance PainterSubstance DesignerAllegorithmic3ds Max3D AnimationRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What you should know
  • 03 - Exercise files
  • 04 - The 3ds Max project folder
  • 05 - A word on gamma and units
  • 06 - How scenes are set up
  • 07 - 3ds Max bugs that you may need to work around

1. An Overview of the Substance Toolset

  • 08 - What are substances and why use them
  • 09 - The substance toolset
  • 10 - Choosing your workflow mode
  • 11 - Using substance files in 3ds Max
  • 12 - The substance settings dialogue
  • 13 - Using the 3ds Max asset library

2. Using Bitmap2Material inside 3ds Max

  • 14 - Loading the Bitmap2Material node
  • 15 - Setting up the Bitmap2Material node
  • 16 - Building up your material
  • 17 - Swapping out the bitmaps
  • 18 - Creating bitmap output files

3. Working with Substances from the Designer Application

  • 19 - An overview of your material
  • 20 - Metal, rough to spec, and gloss conversion for Arnold v4
  • 21 - Exporting a substance
  • 22 - Using a substance with Arnold
  • 23 - Improving your substance results
  • 24 - Augmenting a substance using Max nodes
  • 25 - Resolution tweak
  • 26 - Plugin features

4. Working with Maps from the Designer Application

  • 27 - Exporting map types
  • 28 - Using EXR maps in Arnold
  • 29 - Using 8-bit maps in Arnold
  • 30 - Setting up a custom output

5. Working with Maps from the Painter Application

  • 31 - An overview of your material
  • 32 - Exporting your map types
  • 33 - Exporting PSD files
  • 34 - Using the EXRs in Arnold
  • 35 - Using the PSD file
  • 36 - Final render settings

Conclusion

  • 37 - Next steps

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