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ZBrush: Tips and Tricks

ZBrush: Tips and Tricks

4h 47mIntermediate2020-06-24

Authors

Emmanuel Henri

Emmanuel Henri

Executive with 20+ years of experience in programming and design

Course details

Looking to work smarter with ZBrush? In this weekly series, Emmanuel Henri digs into this popular digital sculpting tool, helping you enhance your ZBrush skill set, one tip at a time. Each installment covers a specific topic, including how to work with key features such as ZRemesher and Panel Loops, as well as how to leverage some of the newer ZBrush tools, including PolyGroupIt. Along the way, Emmanuel also shares best practices and helps to acquaint you with popular workflows.

Skills covered

3D SculptingZBrushPixologicTips, Tricks, & TechniquesVisualization and Real-TimeAnimation and Illustration

Concepts

0. Introduction

  • 01 - Learn about ZBrush and its uses

ZBrush Tips and Tricks

  • 02 - Get started with UV Master
  • 03 - Tips and tricks with ZRemesher
  • 04 - Use Panel Loops in ZBrush
  • 05 - Overview of new ZBrush tools
  • 06 - Block sculpt best practices
  • 07 - Introduction to elastic and liquid curves
  • 08 - Introduction to Array Mesh
  • 09 - Introduction to NanoMesh
  • 10 - MicroMesh basics
  • 11 - Transpose tips
  • 12 - Introduction to BPR modeling
  • 13 - Create interesting noises with NoiseMaker
  • 14 - Use alphas with ShadowBox
  • 15 - Decimate your model
  • 16 - ZBrush workflow - Architecture visualization
  • 17 - ZBrush workflow - Product visualization
  • 18 - ZBrush workflow - Concept art
  • 19 - Best practices for rendering
  • 20 - Explore GoZBrush plugins
  • 21 - Advance brush settings
  • 22 - Apply materials to subtools
  • 23 - Advanced Panel Loops
  • 24 - Substance and ZBrush workflow
  • 25 - MatCap materials overview
  • 26 - KeyShot workflow for ZBrush
  • 27 - Photoshop render passes
  • 28 - UI customization
  • 29 - Hotkeys and installing new brushes
  • 30 - Introduction to Geometry HD
  • 31 - Overview of the Deformation tools
  • 32 - Advanced PolyGroup tools
  • 33 - Using the Polypaint tool
  • 34 - UV mapping
  • 35 - Texture mapping in ZBrush
  • 36 - Using normal maps in ZBrush
  • 37 - Retopology tools in ZBrush
  • 38 - File handling best practices
  • 39 - Shortcuts in ZBrush
  • 40 - Add different materials to subtools
  • 41 - BPR filters exploration
  • 42 - Advanced ZRemesher
  • 43 - ZBrush 2019 - Folders tool
  • 44 - ZBrush 2019 - ZRemesher 3.0
  • 45 - ZBrush 2019 - SpotLight
  • 46 - ZBrush 2019 - Cameras
  • 47 - ZBrush 2019 - Non-Photorealistic Rendering (NPR)
  • 48 - ZBrush 2019 - RenderSets
  • 49 - Symmetry tricks and tips
  • 50 - Boolean operations exploration
  • 51 - Blender to ZBrush workflow
  • 52 - Projection master introduction
  • 53 - ZBrush resources
  • 54 - Substances
  • 55 - BPR settings in depth
  • 56 - Exploration of Zbrush to photoshop
  • 57 - Exploration of Subtool master
  • 58 - Create new subtools with extract
  • 59 - Lighting in ZBrush
  • 60 - Exploration of Universal Camera
  • 61 - Introduction to the timeline
  • 62 - Animate subtools exposition
  • 63 - FBX export tool exploration
  • 64 - Workflow for gaming
  • 65 - Workflow for film and TV
  • 66 - Zbrush 2020 - Morph UVs
  • 67 - Zbrush 2020 - Xtractor Brushes
  • 68 - Zbrush 2020 - History recall brush
  • 69 - In practice - Creating eyebrows
  • 70 - Zbrush 2020 - Draft analysis
  • 71 - Zbrush 2020 - Cam View

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