ZBrush: Product Prototyping Techniques
1h 37mIntermediate2019-04-05
Authors

Pablo Muñoz
Digital Artist, Creator of ZBrushGuides
Course details
By taking advantage of the powerful features of ZBrush, combined with the techniques presented in the course, prototype makers and designers can produce compelling 3D images. This course focuses on a workflow that speeds up the prototyping stage and allows designers to iterate, present variations, and make polished renders. Pablo Muñoz first covers how to work with subdivisions, primitives, and Booleans. Next he explains concepts related to minimal design and how these relate to working with geometry. Then he shows how to work with organic shapes by demonstrating planing, blocking, padding, and polygrouping. He wraps up the course by taking you through the rendering process which includes making adjustments to lighting and materials using KeyShot.
Learning objectives
Using DynaMesh and Sculptris
Using ZRemesher
Working with primitives
Making a base mesh
Polishing a base
Planing a 3D model
Working with live Booleans
Adjusting materials
Applying textures to the form
Setting up lighting for a rendering
Rendering a 3D prototype using KeyShot
Learning objectives
Using DynaMesh and Sculptris
Using ZRemesher
Working with primitives
Making a base mesh
Polishing a base
Planing a 3D model
Working with live Booleans
Adjusting materials
Applying textures to the form
Setting up lighting for a rendering
Rendering a 3D prototype using KeyShot
Skills covered
KeyShotPrototyping3D SculptingZBrushPixologicVisualization and Real-TimeProduct and ManufacturingAnimation and IllustrationOne-Off
Concepts
0. Introduction
- 01 - Intro
- 02 - What you should know
- 03 - Resources files
1. Tools and Techniques - Overview
- 04 - DynaMesh, Sculptris
- 05 - ZRemesher and subdivisions
- 06 - Primitives
- 07 - ZModeler and dynamic subdivision
- 08 - Live Booleans
2. Minimal Design and Simple Geometry
- 09 - Bottle vase base mesh
- 10 - Bottle vase design and polish
- 11 - Dispenser base mesh
- 12 - Dispenser polish
- 13 - Speaker base mesh
- 14 - Speaker details and polish
3. Working with Organic Shapes and Multiple Objects
- 15 - Planing the modeling of a chair
- 16 - Blocking the base
- 17 - Blocking the armrest and legs
- 18 - Shaping and tweaking silhouette
- 19 - Booleans and padding
- 20 - Details and final tweaks
- 21 - Booleans mesn and polygrouping
4. Intro to KeyShot 8
- 22 - ZBrush to KeyShot
- 23 - Keyshot overview and scene setup
- 24 - Tweaking materials
- 25 - Lighting and rendering
5. KeyShot Rendering
- 26 - The fabric material
- 27 - Setting up the lighting
- 28 - Render settings and render the image
6. KeyShot Advanced Tips
- 29 - Applying logos and textures (speaker)
- 30 - Labels materials
- 31 - Custom HDR lighting