V-Ray Next: Unreal Engine Rendering
2h 50mIntermediate2019-09-06
Authors

Brian Bradley
3D Artist, Business Owner
Course details
The V-Ray Next render engine inside Unreal is a game changer, offering offline and real-time rendering for a variety of 3D projects, including architecture, animation, film, and product design. This course introduces you to the rendering workflow in V-Ray Next, including lighting, texturing with custom and third-party materials, rendering desired elements, and even compositing them with a post-production tool like After Effects. Instructor Brian Bradley also provides a tour of V-Ray Frame Buffer, the display window that allows you to perform color corrections and apply interactive lens effects, as well as high-quality light baking for real-time rendering.
Learning objectives
Handling UVs
Adjusting camera settings
Importing materials
Lighting in V-Ray Next
Working with V-Ray materials
Creating basic materials
Adjusting quality settings
Rendering elements
Compositing elements in After Effects
Using V-Ray Frame Buffer
Light baking in V-Ray Next
Learning objectives
Handling UVs
Adjusting camera settings
Importing materials
Lighting in V-Ray Next
Working with V-Ray materials
Creating basic materials
Adjusting quality settings
Rendering elements
Compositing elements in After Effects
Using V-Ray Frame Buffer
Light baking in V-Ray Next
Skills covered
V-RayChaos GroupVisualizationUnreal EngineEpicAugmented RealityRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Creating renders using V-Ray in Unreal
- 02 - Software versions used in this course
- 03 - The 3ds Max project structure
- 04 - Gamma and units setup
1. V-Ray to Unreal - The Basic Workflow
- 05 - Checking out the 3ds Max scene that we will be using
- 06 - Handling UVs correctly
- 07 - Exporting the VR scene
- 08 - Unreal project setup
- 09 - V-Ray in the Unreal UI
- 10 - Workflow choices
- 11 - Working with our camera settings
- 12 - Checking the imported materials, part 1
- 13 - Checking the imported materials, part 2
- 14 - Rendering what we have
2. Lighting with V-Ray
- 15 - An introduction to lighting with V-Ray
- 16 - The sun and sky blueprint, part 1
- 17 - The sun and sky blueprint, part 2
- 18 - The light dome blueprint, part 1
- 19 - The light dome blueprint, part 2
- 20 - The light rectangle blueprint
- 21 - Light behavior basics
- 22 - Working with the GI engines
3. Working with Materials
- 23 - Material choices when using V-Ray in Unreal Engine 4 (UE4)
- 24 - The V-Ray material instance asset
- 25 - The VRayMtl
- 26 - The VRayCarPaintMtl
- 27 - The V-Ray physically based rendering (PBR) Mtl
- 28 - Creating basic materials
- 29 - Using external materials
4. Quality Control Using the Settings Window
- 30 - Image sampling explained
- 31 - Using the common settings
- 32 - V-Ray performance settings
5. Working with Render Elements
- 33 - Render elements explained
- 34 - Pipeline decisions
- 35 - Render elements workflow
- 36 - Rendering the desired elements
- 37 - Compositing the elements in After Effects
6. V-Ray Frame Buffer (VFB)
- 38 - UI overview
- 39 - The color correction controls
- 40 - Using the history tool
- 41 - Interactive lens FX
7. Light Baking and Real Time Rendering with V-Ray
- 42 - Getting ready for light baking
- 43 - Creating our first light bake
- 44 - Tweaking bake quality
- 45 - Finishing touches
Conclusion
- 46 - Next steps
Related courses
- V-Ray Next for 3ds Max Essential Training
- Introduction to Lights in V-Ray Next
- SketchUp: Rendering with V-Ray Next
- SketchUp: Rendering for Compositing in V-Ray Next
- 3ds Max: Rendering for Compositing in V-Ray Next
- 3ds Max and V-Ray: ArchViz Detailing Techniques
- 3ds Max: Stylized Environment for Animation
- V-Ray: Control Color Bleed in Blender