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V-Ray Next: Unreal Engine Rendering

V-Ray Next: Unreal Engine Rendering

2h 50mIntermediate2019-09-06

Authors

Brian Bradley

Brian Bradley

3D Artist, Business Owner

Course details

The V-Ray Next render engine inside Unreal is a game changer, offering offline and real-time rendering for a variety of 3D projects, including architecture, animation, film, and product design. This course introduces you to the rendering workflow in V-Ray Next, including lighting, texturing with custom and third-party materials, rendering desired elements, and even compositing them with a post-production tool like After Effects. Instructor Brian Bradley also provides a tour of V-Ray Frame Buffer, the display window that allows you to perform color corrections and apply interactive lens effects, as well as high-quality light baking for real-time rendering.

Learning objectives
Handling UVs
Adjusting camera settings
Importing materials
Lighting in V-Ray Next
Working with V-Ray materials
Creating basic materials
Adjusting quality settings
Rendering elements
Compositing elements in After Effects
Using V-Ray Frame Buffer
Light baking in V-Ray Next

Skills covered

V-RayChaos GroupVisualizationUnreal EngineEpicAugmented RealityRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Creating renders using V-Ray in Unreal
  • 02 - Software versions used in this course
  • 03 - The 3ds Max project structure
  • 04 - Gamma and units setup

1. V-Ray to Unreal - The Basic Workflow

  • 05 - Checking out the 3ds Max scene that we will be using
  • 06 - Handling UVs correctly
  • 07 - Exporting the VR scene
  • 08 - Unreal project setup
  • 09 - V-Ray in the Unreal UI
  • 10 - Workflow choices
  • 11 - Working with our camera settings
  • 12 - Checking the imported materials, part 1
  • 13 - Checking the imported materials, part 2
  • 14 - Rendering what we have

2. Lighting with V-Ray

  • 15 - An introduction to lighting with V-Ray
  • 16 - The sun and sky blueprint, part 1
  • 17 - The sun and sky blueprint, part 2
  • 18 - The light dome blueprint, part 1
  • 19 - The light dome blueprint, part 2
  • 20 - The light rectangle blueprint
  • 21 - Light behavior basics
  • 22 - Working with the GI engines

3. Working with Materials

  • 23 - Material choices when using V-Ray in Unreal Engine 4 (UE4)
  • 24 - The V-Ray material instance asset
  • 25 - The VRayMtl
  • 26 - The VRayCarPaintMtl
  • 27 - The V-Ray physically based rendering (PBR) Mtl
  • 28 - Creating basic materials
  • 29 - Using external materials

4. Quality Control Using the Settings Window

  • 30 - Image sampling explained
  • 31 - Using the common settings
  • 32 - V-Ray performance settings

5. Working with Render Elements

  • 33 - Render elements explained
  • 34 - Pipeline decisions
  • 35 - Render elements workflow
  • 36 - Rendering the desired elements
  • 37 - Compositing the elements in After Effects

6. V-Ray Frame Buffer (VFB)

  • 38 - UI overview
  • 39 - The color correction controls
  • 40 - Using the history tool
  • 41 - Interactive lens FX

7. Light Baking and Real Time Rendering with V-Ray

  • 42 - Getting ready for light baking
  • 43 - Creating our first light bake
  • 44 - Tweaking bake quality
  • 45 - Finishing touches

Conclusion

  • 46 - Next steps

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