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V-Ray: Control Color Bleed in Blender

V-Ray: Control Color Bleed in Blender

1h 6mIntermediate2017-02-01

Authors

Brian Bradley

Brian Bradley

3D Artist, Business Owner

Course details

Overcome the color bleed phenomenon that can occur in global illumination renders. Brian Bradley shows you how in this course. First, Brian discusses what color bleed is and why it occurs. Then, he dives into measures you can take to control color bleed and produce physically accurate color. He explains how white balance, saturation, light, and geometry impact color bleed. He also demonstrates how you can work with object properties, channels, and other tools to prevent, contain, or limit color bleed.

Learning objectives
How light works
Reflectance
Geometry setup
White balance control
Use of problem colors
Saturation control
Single-bounce primary engines
GI multiplier control
Wrapper material
Override material
Color mapping and color bleed
V-Ray object properties
Render channels

Skills covered

V-RayChaos GroupVisualizationBlender3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and Illustration

Concepts

Introduction and Important Information

  • 01 - Welcome
  • 02 - What you should know before watching this course
  • 03 - Using the exercise files
  • 04 - Software versions in use
  • 05 - How our test scene is set up

1. Color Bleed Basics

  • 06 - A little bit about how light works
  • 07 - Defining color bleed

2. Physically Accurate Color Bleed Control

  • 08 - Controlling reflectance through color values
  • 09 - Controlling reflectance in bitmap images
  • 10 - How geometry setup can affect color bleed
  • 11 - The power of the White balance control
  • 12 - Choosing placement of problem colors

3. Global Illumination Controls

  • 13 - The Saturation Post-processing control
  • 14 - Single-bounce primary engines
  • 15 - Beware the GI multiplier control
  • 16 - Saving GI map files to disk

4. Other Color Bleed Control Options

  • 17 - Wrapper material
  • 18 - Override material
  • 19 - Color mapping and color bleed
  • 20 - V-Ray object properties
  • 21 - Render channels setup
  • 22 - Using render channels

Conclusion

  • 23 - What next

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