UXPin: Design Sprints and Reviews
55mIntermediate2019-04-18
Authors

Emmanuel Henri
Executive with 20+ years of experience in programming and design
Course details
Discover how to use UXPin to manage design sprints and stakeholder design reviews. In this course, Emmanuel Henri shows how to prototype interactive user experiences in UXPin, and incorporate feedback from stakeholders as you iterate through design changes. Learn how to start a new project and import assets from other design tools; build and finalize screens; create design systems that other designers and developers can leverage; and share your work. Then find out how to incorporate changes from the review process and save different versions—iterations—of your design. Plus, get tips for conducting more effective review sessions with your stakeholders.
Learning objectives
Starting a project
Building assets
Playing with interactions
Creating a design system
Sharing the prototype
Gathering feedback and iterating the design
Learning objectives
Starting a project
Building assets
Playing with interactions
Creating a design system
Sharing the prototype
Gathering feedback and iterating the design
Skills covered
UXPinUX DesignUser ExperienceProjectWeb Development
Concepts
0. Introduction
- 01 - Manage effective design sprints and stakeholder reviews
- 02 - What you should know
1. Introduction to the Design Workflow
- 03 - The design workflow
- 04 - Install and initial project
2. Build Assets in UXPin
- 05 - Overview of the design tools
- 06 - Build a screen
- 07 - Finalize the second screen
- 08 - Use of variables in designs
- 09 - Play with interactions
3. Work with a Design System
- 10 - Introduction to design systems
- 11 - Work with colors and typography
- 12 - Work with assets and UI patterns
- 13 - Share a design system
4. Validate the Designs
- 14 - Explore the prototype experience
- 15 - Share the prototype
- 16 - Gather feedback and iterate
- 17 - Finalize the prototype with the spec tool
Conclusion
- 18 - Next steps