Special offers now — see discounted courses.
day
:
hour
:
min
:
sec
See special offers
Unreal Game Mechanics: Camera Walk Action

Unreal Game Mechanics: Camera Walk Action

40mIntermediate2017-10-06

Authors

Joel Bradley

Joel Bradley

3D Artist, Trainer on 3ds Max and Maya

Course details

A swaying or bobbing motion that accompanies players as they walk a level can help add immersion to any game. This course gives the up-and-coming game maker everything needed to implement this common game mechanic inside Unreal Engine 4. The technique relies on Blueprints, the node-based scripting system in Unreal. Joel Bradley starts off with an overview of the Blueprint node and the Timeline node, and shows how to plan an effective Blueprint network. Then he shows exactly how to create a camera shake blueprint, add the effect to the player camera, and—for added realism—speed up and slow down the effect as the character starts and stops walking. Finally, learn how to trigger the effect with player movement and adjust the intensity of shake.

Learning objectives
Setting up the camera shake blueprint
Working with timelines and blueprints
Creating a timeline, track, and keyframe
Connecting the timeline
Finalizing the effect

Skills covered

Unreal EngineEpicGame DevelopmentAugmented RealityRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationSoftware DevelopmentDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What you should know
  • 03 - Using the exercise files

1. Up and Running Project Prep

  • 04 - Project overview and goals
  • 05 - Downloading the Unreal Engine
  • 06 - Creating the project

2. Creating the Camera Shake

  • 07 - Overview of Camera Shake
  • 08 - Camera blueprint
  • 09 - Opening the blueprint
  • 10 - Setting up the shake effect

3. Timelines and Blueprints

  • 11 - Overview of timelines and blueprints
  • 12 - Creating the Client Play nodes
  • 13 - Creating a timeline, track, and keyframe
  • 14 - Connecting the timeline

4. Finalizing the Effect

  • 15 - Overview of final effect
  • 16 - Binding effect and player

Conclusion

  • 17 - Next steps

Related courses

Related learn paths

About us

LyndaKade is a leading learning platform that helps people learn business, software, technology, and creative skills to achieve personal and professional goals.

Phone numberAparat ChannelTelegram SupportTelegram ChannelInstagram Page

All rights to this site belong to LyndaKade.

Terms of Service|Privacy Policy

نماد الکترونیک enamad در صورت اتصال با آی‌پی داخل کشور، نمایش داده خواهد شد.
logo-samandehi - لوگو ساماندهی
zarinpal
zibal