Universal Principles of Design
5h 30mBeginner2017-07-19
Authors

Jill Butler
Founder of Stuff Creators Design

William Lidwell
Author, Teacher, and Thought Leader in design
Course details
Design is full of unspoken rules and obscure theories that, when applied, can dramatically improve one's own design. For the first time, we are documenting them all in one place. Universal Principles of Design, based on William Lidwell's award-wining books, illustrates one design principle, ranging from the tried and true (the 80/20 rule) to concepts that you may not have ever heard in a design context (Ockham's razor or crowd intelligence.) These principles are critical to successful design—no matter what the discipline. Anyone who creates, designs, engineers, or illustrates will learn invaluable lessons that can take their work to the next level.
Skills covered
Design ThinkingSerial (Weekly)User ExperienceGraphic Design
Concepts
0. Introduction
- 01 - Welcome
Previous Episodes
- 02 - Flexibility Trade-Offs
- 03 - Alignment
- 04 - Feature Creep
- 05 - Desire Lines
- 06 - Top-Down Lighting Bias
- 07 - Iteration
- 08 - Garbage in, garbage out
- 09 - Hick s law
- 10 - KISS
- 11 - Left-digit effect
- 12 - Root cause
- 13 - Sunk-cost effect
- 14 - Selection bias
- 15 - IKEA effect
- 16 - Red effects
- 17 - Black effects
- 18 - White effects
- 19 - Weakest link
- 20 - Supernormal stimuli
- 21 - Performance Load
- 22 - Forgiveness
- 23 - Figure ground
- 24 - Crowd intelligence
- 25 - Errors
- 26 - Aesthetic-usability effect
- 27 - The 80 20 rule
- 28 - Baby-face bias
- 29 - Cognitive dissonance
- 30 - Consistency
- 31 - Design by committee
- 32 - Expectation effects
- 33 - Factors of safety
- 34 - Gloss bias
- 35 - Golden ratio
- 36 - MAFA
- 37 - Archetypes
- 38 - Face-ism Ratio
- 39 - Five Hat Racks
- 40 - Flow
- 41 - Freeze-Flight-Fight-Forfeit
- 42 - Legibility
- 43 - MAYA
- 44 - Mental Models
- 45 - Modularity
- 46 - Orientation Sensitivity
- 47 - Redundancy
- 48 - Satisficing
- 49 - Scaling fallacy
- 50 - Shaping
- 51 - Storytelling
- 52 - Waist-to-hip ratio
- 53 - Zeigarnik effect
- 54 - Affordances
- 55 - Blue effects
- 56 - Feedback loops
- 57 - Five tenets of queuing
- 58 - Green effects
- 59 - Nudge
- 60 - Paradox of unanimity
- 61 - Progressive subtraction
- 62 - Savanna preference
- 63 - Yellow effects
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