Unity: Timeline and Cinemachine
1h 35mIntermediate2018-03-13
Authors

George Maestri
Animation Director and Producer
Course details
Unity is a great tool for 3D modeling and visualization-especially for architecture. But what if you want to add animation to your renderings, without having to keyframe? Luckily, Unity has two features that allow designers to animate visualizations in just a few steps. This course shows how to use the Timeline to animate with clips and recorded animation, and set up and manipulate cameras-to add motion along paths-with Cinemachine. Instructor George Maestri also offers tips for adding effects and transitions from Post Processing Stack 2.0 to your visualizations, for extra professional results.
Learning objectives
Creating animation clips with Timeline
Recording animation
Setting up Cinemachine cameras
Adding animation to cameras
Switching cameras
Adding effects and transitions
Learning objectives
Creating animation clips with Timeline
Recording animation
Setting up Cinemachine cameras
Adding animation to cameras
Switching cameras
Adding effects and transitions
Skills covered
3ds MaxReal-TimeGame DevelopmentAutodeskVisualization and Real-TimeAECProduct and ManufacturingSoftware DevelopmentDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
- 02 - How to use the exercise files
- 03 - Install Cinemachine
1. Use Timeline
- 04 - Overview of Timeline
- 05 - Create animation clips
- 06 - Work with animation clips
- 07 - Record animation
2. Use Cinemachine
- 08 - Set up Cinemachine cameras
- 09 - Add animation to cameras
- 10 - Dolly track with cart cameras
- 11 - Switch between multiple cameras
- 12 - Free look cameras
- 13 - Clear shot cameras
3. Use Post-Processing
- 14 - Install Post Processing Stack 2.0
- 15 - Set up post-process effects
- 16 - Animate depth of field
- 17 - Create transitions and cross-fades
- 18 - Post-process with volumes
Conclusion
- 19 - Next steps
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