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Unity: Product Visualization

Unity: Product Visualization

3h 50mIntermediate2021-06-01

Authors

Alan Thorn

Alan Thorn

Game Developer, Author, Educator

Course details

Our world is filled with cool products, designed by talented and skilled creatives. Unity is a real-time rendering tool that is ideal for showcasing great product designs and ideas. In this course, designer Alan Thorn demonstrates step by step how to use Unity to comprehensively previsualize a retro-style coffee maker in an interactive way. Alan shows how to build the coffee maker from start to finish in Unity, and test out different features like pushable buttons, levers, moveable mugs, and other engaging product characteristics that can be previewed effectively in real time. He also demonstrates how to create camera sequences and work with responsive and adaptive user interfaces. This course is ideal for digital creatives and product designers seeking to showcase their ideas with depth and energy. By the end of this course, you'll be able to create real-time visualizations for your own products using the Unity engine.

Skills covered

PrevizUnityVisualization and Real-TimeAECProduct and ManufacturingDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Product visualization beginning to end
  • 02 - Exercise files

1. Getting Started

  • 03 - Project creation
  • 04 - Project review and package import
  • 05 - Importing project assets
  • 06 - Material workflow

2. Material Creation and Rigging

  • 07 - Creating the body material
  • 08 - Making glass and chrome materials
  • 09 - Creating a plastic material
  • 10 - Working with textures and mapping
  • 11 - Coffee maker rigging

3. Cinematography

  • 12 - Cinemachine and virtual cameras
  • 13 - Moving forward with virtual cameras
  • 14 - Camera transitions
  • 15 - Creating user interfaces
  • 16 - Working with interface buttons

4. Labels and Notifications

  • 17 - Creating world-space labels
  • 18 - Pivots and positioning
  • 19 - Label depth and the compositor
  • 20 - Camera-facing billboards

5. Creating Product Animations

  • 21 - The coffee mug animation
  • 22 - The tray removal animation
  • 23 - Production rotate animation
  • 24 - Coffee grinder animation

6. Sub-State Machines

  • 25 - Introducing sub-states
  • 26 - Creating the coffee mug loading sequence
  • 27 - Working with animation parameters
  • 28 - Tray removal and conflicts
  • 29 - Working with multiple sub-states
  • 30 - Connecting the UI to sub-states
  • 31 - Water refilling

7. Polishing and Building

  • 32 - Repairing animation glitches
  • 33 - Controlling label visibility
  • 34 - Handling interactions
  • 35 - Controlling the handle and tray animations
  • 36 - Creating the power and shot buttons
  • 37 - Creating a coffee particle system
  • 38 - Reviewing your progress
  • 39 - Building the visualization

Completing Product Interactions

  • 40 - Conclusion

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