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Unity: AR Visualization 01 Basic Concepts

Unity: AR Visualization 01 Basic Concepts

2h 26mIntermediate2021-07-05

Authors

Roger Miller

Roger Miller

Owner and Principal Engineer at Collective Mass

Course details

Mobile augmented reality (AR) is currently the most popular and pervasive form of AR in the market. The applications of AR for the architecture, engineering, and construction (AEC) industries have already started to prove themselves indispensable. In this course, learn how to use the Unity game engine to create an AR mobile application for iOS or Android to view and interact with a 3D model in the real world. As a bonus, instructor Roger Miller also looks at working with the Unity Reflect plugin to help get CAD and BIM data into Unity. If you are an AEC professional, or a Unity engineer looking to break into the augmented reality space, this course is for you.

Skills covered

Real-TimeGame DevelopmentUnityAugmented RealityVisualization and Real-TimeAECProduct and ManufacturingSoftware DevelopmentDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Learn the basics of creating AR in Unity
  • 02 - What you should know
  • 03 - Using the exercise files

1. Overview

  • 04 - The value of mobile AR in AEC
  • 05 - Understanding mobile AR
  • 06 - Understanding interaction
  • 07 - Project overview

2. Setting AR Up in Unity

  • 08 - Installing Unity
  • 09 - Setting up your project in Unity
  • 10 - The Package Manager
  • 11 - Setting up AR in Unity
  • 12 - Understanding AR session origin
  • 13 - Enabling the debug visualizations

3. Publishing Your AR Experience

  • 14 - Getting ready for iOS
  • 15 - Publishing to iOS
  • 16 - Building an Xcode project
  • 17 - Getting ready for Android
  • 18 - Publishing to Android
  • 19 - Best practices for performance

4. Populating Up Your AR World

  • 20 - Getting your model into Unity
  • 21 - Creating your manager script
  • 22 - Setting up AR events
  • 23 - Adding AR plane events
  • 24 - Creating a simple debug panel
  • 25 - Setting up the debug panel script
  • 26 - Driving the debug panel via script
  • 27 - AR comes to life

5. Adding Simple Interaction

  • 28 - Using mobile input
  • 29 - Aligning your assets to your AR world
  • 30 - How to identify a component or mesh
  • 31 - Performant object selection
  • 32 - Getting more from your jet engine
  • 33 - Adding flow
  • 34 - Seeing your AR progress

6. Implementing UI

  • 35 - Preparing for a simple dialog
  • 36 - Creating the dialog UI
  • 37 - Adding functionality to the dialog
  • 38 - Completing your dialog with a button
  • 39 - Wrapping up your interactivity
  • 40 - AR app in action

7. Bonus Content

  • 41 - Upgrading to Unity 2021
  • 42 - Unity Reflect overview

Conclusion

  • 43 - Next steps

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