Unity 3D: Lunchtime Lessons
3h 45mIntermediate2021-08-23
Authors

George Maestri
Animation Director and Producer
Course details
Looking to deepen your Unity skills in your spare time? If so, then this weekly course is for you. Instructor George Maestri shares practical tips and techniques that can help Unity artists and developers work smarter with this powerful 3D development tool. Discover practical techniques for lighting, scripting interactivity, creating materials, and much more. Tune in every Monday for a new tip.
Skills covered
Unity 3DReal-TimeGame DevelopmentUnitySerial (Weekly)Visualization and Real-TimeAECProduct and ManufacturingSoftware Development
Concepts
0. Introduction
- 01 - Tips and techniques for Unity artists and developers
- 02 - Taking advantage of the exercise files
1. Q4 2020
- 03 - Realistic skies in Unity
- 04 - Creating HDRI skyboxes
- 05 - Managing exposure in HDRP
- 06 - Creating glass materials
- 07 - Channel packed textures in HDRP
- 08 - Animating for interactivity
- 09 - Scripting interactivity
- 10 - Fabric material in Shader Graph
- 11 - Configurable car paint materials
- 12 - Foliage with alpha clipping
- 13 - 3ds Max to Unity Pipeline
- 14 - Maya to Unity Pipeline
2. Q1 2021
- 15 - USD files in Unity
- 16 - Substance and Unity
- 17 - Add ambient sound
- 18 - Post-processing volumes with HDRP
- 19 - Film looks with post-processing
- 20 - Eye adaptation with exposure
- 21 - Using Terrain Toolbox
- 22 - Paint materials with Terrain Toolbox
- 23 - Working with LODs
- 24 - Add LOD trees to a terrain
- 25 - Layered lit shaders
3. Q2 2021
- 26 - Displacement with Lit Tesselation
- 27 - HDRP vs. UDP
- 28 - Setting up HTC VIVE for VR
- 29 - Remapping materials
- 30 - Create paintable HDRP grass
- 31 - Brushed metal using Anistropy
- 32 - Screen space reflections
- 33 - Reflection probes
- 34 - Autodesk PBR materials in HDRP
- 35 - Cinemachine cameras
- 36 - Animating Cinemachine cameras
- 37 - Capturing video with Unity Recorder
4. Q3 2021
- 38 - Understanding the Master Stack
- 39 - Working with Shader Graph nodes
- 40 - Animate water materials with textures
- 41 - Adding ripples to water
- 42 - Add controls to Shader Graph
- 43 - Transparency in Shader Graph
- 44 - Volumetric lighting in HDRP
Conclusion
- 45 - That's a wrap
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