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Toon Boom Harmony Essential Training

Toon Boom Harmony Essential Training

4h 14mBeginner2018-05-08

Authors

Dermot O' Connor

Dermot O' Connor

Animator for Disney and Don Bluth

Course details

Toon Boom Harmony is used by the best animation studios in the world. To qualify for highly competitive jobs in TV, film, and gaming, students need to master the tools and the complete production process of this powerful animation software. In this course, animator Dermot O' Connor shows how to use Toon Boom Harmony to create hand-drawn and digital animation, complex character rigs, and even some cool special effects. He walks through the Toon Boom Harmony interface, introduces the program's drawing tools and color controls, and teaches techniques for drawing keys, breakdowns, and in-betweens in a traditional animation style, as well as creating motion- and morph-tweened digital animations. Then he shows how to set up, rig, and animate a character, and add finishing touches to your animations, such as moving cameras and sound. Plus, learn to export your work as movies and image sequences.

Learning objectives
Creating scenes
Drawing
Transforming objects
Applying color and ink
Drawing keys, breakdowns, and in-betweens
Easing in and out
Nudging in 3D space
Rigging a character
Animating rigged characters
Morph-tweening characters
Animating cameras
Adding sound and dialogue
Exporting movies and images

Skills covered

HarmonyToon Boom2D AnimationEssential TrainingAnimation and Illustration

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - Animate vs. Flash
  • 03 - Harmony versions
  • 04 - Animate and video card settings
  • 05 - Exercise files

1. Interface

  • 06 - Creating scenes
  • 07 - Views, toolbars, and workspaces
  • 08 - Library
  • 09 - Timeline and Xsheet

2. Drawing

  • 10 - Camera view and Drawing view
  • 11 - Interface navigation
  • 12 - The Pencil tool
  • 13 - Pencil textures
  • 14 - The Stroke tool and invisible lines
  • 15 - The Brush tool
  • 16 - The Polyline tool and shapes
  • 17 - Erasing lines and optimizing and cutting
  • 18 - Transforming objects
  • 19 - Setting exposures
  • 20 - Layer exposures

3. Color

  • 21 - Colors and textures
  • 22 - Colored-ink lines
  • 23 - Line art and color layers
  • 24 - Inking with the Pencil

4. Traditional Animation

  • 25 - Drawing keys and breakdowns
  • 26 - Drawing the in-betweens
  • 27 - Clean up

5. Digital Animation (Motion Graphics)

  • 28 - A bouncing ball with paths and arcs
  • 29 - Functions for easing in and out
  • 30 - Squashing and stretching an object
  • 31 - Nudging in 3D space
  • 32 - Symbols and cycles
  • 33 - Morphing

6. Character Setup and Rigging

  • 34 - Importing and creating a color palette
  • 35 - Lining the character
  • 36 - Child-parent relationships
  • 37 - Pegs
  • 38 - Using masks to create an eyeblink
  • 39 - Sharing functions and adding drawings

7. Animating a Rigged Character

  • 40 - Animating
  • 41 - Animating with inverse kinematics
  • 42 - Morph-tweening the character
  • 43 - Adding mouth shapes
  • 44 - Fine-tuning
  • 45 - Templates

8. Multiplane Camera

  • 46 - Camera multiplane
  • 47 - Animating the camera

9. Sound and Dialogue

  • 48 - Importing audio
  • 49 - Dialogue

10. Effects

  • 50 - Adding effects - Essentials
  • 51 - Adding effects - Premium

11. Exporting Movies and Images

  • 52 - Exporting movies and image sequences

Conclusion

  • 53 - Next steps

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