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Substance Designer: Product Visualization

Substance Designer: Product Visualization

1h 14mIntermediate2018-07-03

Authors

Joel Bradley

Joel Bradley

3D Artist, Trainer on 3ds Max and Maya

Course details

Substance Designer is a great tool for creating interactive product visualizations. Using its real-time 3D View, you can change the look of a product on the fly, allowing clients to visualize different manufacturing options. This training course shows how to use Substance Designer to set up a flexible product with dynamic colors, textures, and logo placement. Instructor Joel Bradley shows how to create realistic materials, such as metal, plastic, and rubber, and bake out data maps to place the materials using the Blend Material node. He exposes the parameters for the materials, and shows how to adjust the camera, exposure, and viewport effects so that the product looks its best. Finally, learn how to create high-quality still images to display alongside the interactive 3D View, using the iRay render engine.

Learning objectives
Building the materials
Blending the materials
Adding interactivity
Adding logos, text, and surface choices
Setting up the environment
Rendering the visualization

Skills covered

Substance PainterSubstance DesignerPrevizAllegorithmic3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

Introduction

  • welcome
  • what you should know
  • exercise files

Building the Materials

  • setting up the package
  • creating the metal
  • building the plastic
  • adding the emissive
  • making the rubber
  • baking out data maps
  • blending the materials, part 1
  • blending the materials, part 2

Creating Product Interactivity

  • adding set colors
  • adding custom colors
  • allowing choice of surface types
  • adding product logos or text
  • exposing the parameters

Setting Up the Environment

  • adding a key light
  • creating a rim light
  • using fill light
  • adding camera effects

Rendering the Product

  • enabling the iray renderer
  • customizing the render enviroment
  • saving out the renders

Conclusion

  • next steps

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