Substance Designer: Product Visualization
1h 14mIntermediate2018-07-03
Authors

Joel Bradley
3D Artist, Trainer on 3ds Max and Maya
Course details
Substance Designer is a great tool for creating interactive product visualizations. Using its real-time 3D View, you can change the look of a product on the fly, allowing clients to visualize different manufacturing options. This training course shows how to use Substance Designer to set up a flexible product with dynamic colors, textures, and logo placement. Instructor Joel Bradley shows how to create realistic materials, such as metal, plastic, and rubber, and bake out data maps to place the materials using the Blend Material node. He exposes the parameters for the materials, and shows how to adjust the camera, exposure, and viewport effects so that the product looks its best. Finally, learn how to create high-quality still images to display alongside the interactive 3D View, using the iRay render engine.
Learning objectives
Building the materials
Blending the materials
Adding interactivity
Adding logos, text, and surface choices
Setting up the environment
Rendering the visualization
Learning objectives
Building the materials
Blending the materials
Adding interactivity
Adding logos, text, and surface choices
Setting up the environment
Rendering the visualization
Skills covered
Substance PainterSubstance DesignerPrevizAllegorithmic3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
Introduction
- welcome
- what you should know
- exercise files
Building the Materials
- setting up the package
- creating the metal
- building the plastic
- adding the emissive
- making the rubber
- baking out data maps
- blending the materials, part 1
- blending the materials, part 2
Creating Product Interactivity
- adding set colors
- adding custom colors
- allowing choice of surface types
- adding product logos or text
- exposing the parameters
Setting Up the Environment
- adding a key light
- creating a rim light
- using fill light
- adding camera effects
Rendering the Product
- enabling the iray renderer
- customizing the render enviroment
- saving out the renders
Conclusion
- next steps
Related courses
- Substance Designer: Material Techniques
- Substance Designer: Creating Nonphotorealistic (NPR) Materials
- Substance Designer 2020 Essential Training
- Unreal: Substance Designer Workflow
- Blender and Substance Painter: Architectural Visualization
- 3ds Max: Substance to Arnold
- 3ds Max: Substance to V-Ray Workflows
- 3ds Max and V-Ray: Residential Exterior Materials