SOLIDWORKS Rendering with PhotoView 360
1h 50mIntermediate2013-10-29
Authors

Gabriel Corbett
Product Designer, Instructor, and Speaker
Course details
How do you present a technical design in a way that everyone can understand? Try PhotoView 360, which makes it possible to create photorealistic renderings and animations with SOLIDWORKS Professional and Premium editions. In this course, Gabriel Corbett shows you how to transform a SOLIDWORKS model into a fully rendered animation. Learn how to apply materials and textures (including transparency and reflectivity) to parts and assemblies, set up the environment with cameras and lights, and render a final realistic image. The last chapter shows how to animate your scene and output the final video to share with your coworkers or clients.
Learning objectives
Prepping the model
Applying materials and textures
Working with glass
Positioning the camera
Adding lighting
Rendering from multiple angles
Outputting an image
Animating your scene
Learning objectives
Prepping the model
Applying materials and textures
Working with glass
Positioning the camera
Adding lighting
Rendering from multiple angles
Outputting an image
Animating your scene
Skills covered
SOLIDWORKSDassaultManufacturingProduct and Industrial DesignProduct and ManufacturingDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
- 02 - Using the exercise files
1. Workflow
- 03 - Prepping the model
- 04 - Applying materials
- 05 - Applying appearances
- 06 - Adding a scene
- 07 - Adding lighting
2. Materials and Textures
- 08 - SOLIDWORKS materials
- 09 - Modifying texture properties
- 10 - Working with glass
3. Environment
- 11 - Using the Options panel
- 12 - Adding named views
- 13 - Making scene adjustments
- 14 - Using the Render panel
4. Cameras
- 15 - Positioning the camera
- 16 - Camera options
- 17 - Rendering from multiple angles
5. Decals
- 18 - Decal case study
- 19 - Decal image types
- 20 - Masking decals
- 21 - Understanding alpha channels
6. Image Output
- 22 - Understanding render size
- 23 - Saving options
- 24 - Removing the background
- 25 - Photo and video resources
7. Animations
- 26 - Setting up a motion study
- 27 - Getting ready to animate
- 28 - Running the animation
- 29 - Adding a virtual walkthrough
- 30 - Working with the final animation
Conclusion
- 31 - Next steps