Rhino: T-Splines
4h 7mIntermediate2016-03-14
Authors

Jean Gorospe
Working in the video game and product design industries for 15+ years
Course details
Meet T-Splines, the Rhino plugin for flexible surface modeling. Designed by Autodesk, built for designers like you, T-Splines allows you to model very complex organic shapes much more quickly than what's possible with Rhino alone. In this introductory course, Jean Gorospe provides a comprehensive overview of how T-Splines works. Jean covers the essential tools for working with meshes, creating and editing a model from scratching, converting models to NURBS, and refining your work in Rhino. Chapter 4 focuses on a sample project featuring a model airplane, but you can easily follow along with your own assets.
Learning objectives
Setting up the T-Splines interface and options
Using T-Splines tools: Translate, Rotate, Scale, and more
Selecting points, edges, and faces
Creating primitives
Extruding in T-Splines
Inserting points and edges
Dividing, welding, slipping, and duplicating geometry
Converting finished meshes into NURBS surfaces
Learning objectives
Setting up the T-Splines interface and options
Using T-Splines tools: Translate, Rotate, Scale, and more
Selecting points, edges, and faces
Creating primitives
Extruding in T-Splines
Inserting points and edges
Dividing, welding, slipping, and duplicating geometry
Converting finished meshes into NURBS surfaces
Skills covered
RhinoRobert McNeel & AssociatesProduct and Industrial Design3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
- 02 - What you should know before watching this course
- 03 - Using the exercise files
- 04 - What is T-Splines
1. Going over the UI & Options
- 05 - Setting up the Rhino interface
- 06 - Setting up the toolbar & dock
- 07 - The T-Splines options
- 08 - The dock
- 09 - Text viewport HUD
2. Commands
- 10 - Translate tool in T-Splines
- 11 - Rotate tool in T-Splines
- 12 - Scale tool in T-Splines
- 13 - Set pivot in T-Splines
- 14 - Selecting points (aka vertices) in T-Splines
- 15 - Selecting edges in T-Splines
- 16 - Selecting faces in T-Splines
- 17 - Select objects in T-Splines
- 18 - How to access the tools with hot keys
- 19 - Retopo snap in T-Splines
- 20 - Soft manipulation toggle in T-Splines
3. Model Basic Designs
- 21 - An overview of the T-Splines toolbar
- 22 - Converting meshes and NURBS to T-Splines
- 23 - Creating primitives in T-Splines
- 24 - How to use the pipe tool in T-Splines
- 25 - Using the append tool in T-Splines
- 26 - The loft command in T-Splines
- 27 - Smooth toggle in T-Splines
- 28 - Extrude in T-Splines
- 29 - Extrude line and edge from curve
- 30 - Symmetry options in T-Splines
- 31 - Symmetry tools in T-Splines
- 32 - Thicken in T-Splines
- 33 - Crease in T-Splines
- 34 - Insert point command in T-Splines
- 35 - Insert edge in T-Splines
- 36 - Subdivide in T-Splines
- 37 - Weld points in T-Splines
- 38 - Weld edge in T-Splines
- 39 - Bridge command in T-Splines
- 40 - Match surface in T-Splines
- 41 - Selection sets in T-Splines
- 42 - Flip normals in T-Splines
- 43 - Duplicate faces in T-Splines
4. Building a Toy Plane (Demo)
- 44 - Importing the image reference
- 45 - Building the body of the plane
- 46 - Establishing symmetry to the body
- 47 - Pulling the rear fins
- 48 - Pulling the wings
- 49 - Building the legs
- 50 - Bridging the legs
- 51 - Adding edges to the body
- 52 - Forming the engine propeller
- 53 - Forming the tires
- 54 - Converting the body to a NURB
- 55 - Splitting the body & engine
- 56 - Filleting the edges
- 57 - Building the engines
- 58 - Shaping the cockpit
- 59 - Working on the cockpit
Conclusion
- 60 - Next steps