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Rhino and V-Ray: Product Design Rendering

Rhino and V-Ray: Product Design Rendering

2h 55mIntermediate2014-08-18

Authors

Dave Schultze

Dave Schultze

Industrial Designer and 3D Geek

Course details

Make your design concepts more compelling with product renderings created in Rhino and V-Ray. Join Dave Schultze for a fun, retro-inspired project—a "Fish-Eye Frame" media player—and learn everything you need to know about rendering product designs with Rhino. Discover what makes a good product rendering (and what makes a bad one). Then find out how to set up your virtual photo studio: arranging your camera, backdrop, and lighting for maximum impact.

Dave will also show how to customize materials, add text and logos to your design, and trick out your render in post with new backgrounds and special effects. The workflow chapter contains bonus tips designed to speed up and smooth out the entire rendering and compositing process.

Learning objectives
Installing and activating V-Ray
Modeling tips for awesome renders
Using Dave's Glow-Wall Studio
Setting up lighting and cameras
Exploring materials
Creating text and logos
Making new backgrounds
Adding depth of field
Organizing your studio

Skills covered

V-RayChaos GroupVisualizationRhinoRobert McNeel & AssociatesProduct and Industrial DesignRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What you should know before watching this course
  • 03 - Using the exercise files

1. System Setup

  • 04 - Why use V-Ray
  • 05 - Using recommended hardware
  • 06 - Customizing the interface
  • 07 - Installing V-Ray and DR Spawner
  • 08 - Quick tour of the rendering interface

2. Terminology and Strategy

  • 09 - Geeky definitions you should know
  • 10 - Activating V-Ray and understanding its approach
  • 11 - Critical quality settings
  • 12 - The new physical camera vs. the old default camera

3. Focus on Product Design

  • 13 - Mastering the keys to a great product rendering
  • 14 - Learning from bad renderings
  • 15 - Modeling tips for awesome renders

4. Setting Up Your 3D Studio

  • 16 - Introduction to backdrop studio types
  • 17 - Dave's Glow-Wall Studio
  • 18 - Lighting settings and strategies
  • 19 - Using the new Dome Light for image-based lighting (IBL)
  • 20 - Camera settings and strategies

5. Materials for Product Design

  • 21 - Exploring recommended material types
  • 22 - Using the toon material for serious renders
  • 23 - Creating text and logos with maps
  • 24 - Creating text and logos with Dave's tips
  • 25 - Digging deeper into materials

6. Post-Processing

  • 26 - Using the video Frame Buffer
  • 27 - Introducing alpha channels
  • 28 - Making new backgrounds
  • 29 - Generating a vignette highlight effect
  • 30 - Creating depth of field

7. Workflow Tips

  • 31 - Organizing your studio
  • 32 - The real-time render engine
  • 33 - Dave's random and useful tips and tricks

Conclusion

  • 34 - Goodbye

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