Revit: Rendering
7h 47mIntermediate2020-08-27
Authors

Paul F. Aubin
Author and Consultant
Course details
Want to create photorealistic renders of your Revit projects? You don't have to go anywhere else. In this course, learn how to create high-quality output directly from Revit. Instructor Paul F. Aubin starts the rendering process by showing how to create a detailed 3D view of an existing architectural model. Then he demonstrates how to add sweeps, fascia, and other details, and explains how to work with the Material Browser to customize finishes and surfaces. Paul also reviews the natural and artificial lighting features of Revit, including sunlight and artificial lights, and the rendering settings that ensure you get the best quality output—from your computer or the cloud. Plus, learn how to create dynamic animated walkthroughs and experiment with additional render types, such as realistic shading.
Skills covered
Revit MEPRevit StructureRevit ArchitectureRevit LTArchitectural VisualizationCivil EngineeringAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Presentation quality visualization from Revit
- 02 - What you should know
1. Creating 3D Views
- 03 - Overall rendering procedure
- 04 - Creating 3D views
- 05 - Working with axonometric view settings
- 06 - Understanding camera settings
- 07 - Navigating with the 3D steering wheel and ViewCube
- 08 - Creating cutaway 3D views
2. Modeling
- 09 - Understanding approaches to modeling
- 10 - Working with wall layers
- 11 - Applying sweeps to wall types
- 12 - Using the Wall Sweep tool
- 13 - Adding gutters and fascia
- 14 - Constructing wall profiles
- 15 - Working with slanted walls
- 16 - Understanding site and entourage components
- 17 - Using imported geometry
- 18 - Building custom components
3. Materials
- 19 - Introducing materials
- 20 - Physically based rendering (PBR) materials
- 21 - Creating a new material
- 22 - Duplicate an existing material
- 23 - Aligning textures to geometry
- 24 - Editing a material texture
- 25 - Creating seamless material textures
- 26 - Creating a material from custom image files
- 27 - Aligning wood textures
- 28 - Overriding material assignments with paint
- 29 - Creating a material library
4. Sunlight
- 30 - Setting your location
- 31 - Understanding sun settings
- 32 - Working with the sun path
5. Artificial Lighting
- 33 - Inserting artificial lights
- 34 - Inserting cove lights
- 35 - Understanding light fixture families
- 36 - Working with lighting groups
6. Rendering
- 37 - Understanding the rendering process
- 38 - Defining quality settings
- 39 - Performing test renders
- 40 - Configuring the resolution
- 41 - Choosing a lighting scheme
- 42 - Applying background settings
- 43 - Adding a background using Photoshop
- 44 - Adjusting the exposure controls
- 45 - Saving rendered output
- 46 - Issue with high-resolution renderings
7. Cloud Rendering
- 47 - Understanding cloud rendering
- 48 - Preparing a cloud render
- 49 - Cloud render types
- 50 - Panoramic rendering
8. Walkthroughs
- 51 - Creating a walkthrough
- 52 - Editing walkthrough camera direction
- 53 - Editing a walkthrough path
- 54 - Fine-tuning walkthrough frames
- 55 - Preparing for output
- 56 - Outputting a walkthrough
9. Experimenting with Additional Render Types
- 57 - Rendering a plan
- 58 - Hidden line presentation views
- 59 - Shaded presentation views
- 60 - New realistic shading
- 61 - Exporting some example projects
- 62 - Exporting a solar study
Conclusion
- 63 - Next steps
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