Revit LT 2025 Essential Training
7h 2mBeginner2024-09-30
Authors

Chanté Bright
Autodesk Certified Professional, Architectural Designer, Instructor
Course details
Autodesk Revit is one of the most popular building information modeling (BIM) solutions today. And Revit LT provides an entry-level version of the product with a paired down feature set that fits in well for many BIM workflows. In this course, join Chanté Bright as she first explains the differences between Revit and Revit LT, then delves into the basics of Revit LT and shows architects and engineers who are new to the software how to work with its key features.
Skills covered
Revit LTArchitectural VisualizationCivil EngineeringAutodesk3D ModelingVisualization and Real-TimeEssential TrainingAECProduct and ManufacturingAnimation and Illustration
Concepts
0. Introduction
- 01 - Why should I use Revit LT
- 02 - What you should know
1. The Basics
- 03 - Interface overview
- 04 - Know your file type
- 05 - Know your views
- 06 - Pre-project set up
- 07 - Controlling your views
- 08 - Understanding families
2. The Beginnings
- 09 - Creating and placing walls
- 10 - Placing doors and windows
- 11 - Adding floors
- 12 - Adding ceilings
- 13 - Adding stairs
- 14 - Declaring rooms
- 15 - Adding roofs
- 16 - Understanding dimensions in-depth
- 17 - Using dimensional constraints
3. Developing Designs
- 18 - Adding structural items
- 19 - Placing plumbing fixtures
- 20 - Adding casework
- 21 - Adding equipment
- 22 - Adding lighting fixtures
- 23 - Understanding schedules
- 24 - Modifying component information
- 25 - Space planning
- 26 - Entourage and embellishments
4. Project Documentation
- 27 - Project information and sheets
- 28 - Adding dimensions
- 29 - Tagging components
- 30 - Adding text notes
- 31 - Using symbols and annotations
- 32 - Creating generic annotations
- 33 - Creating note blocks
- 34 - Adding views to sheets
- 35 - Creating tables
- 36 - Using detail items
- 37 - Creating drafting views
5. Materials and Renderings
- 38 - Adding topo
- 39 - Adding site components
- 40 - Touring the Material Library
- 41 - Creating new textures
- 42 - Painting materials
- 43 - Prepping the rendering
6. The Extras
- 44 - Plotting the project
- 45 - Using keynotes
- 46 - Using CAD files
- 47 - View ranges
- 48 - Visibility Graphics controls
- 49 - Phases explained
- 50 - Parameter types
7. Exploring Templates
- 51 - Project standards
- 52 - Project object styles
- 53 - Applying view templates
- 54 - Modifying title blocks
- 55 - Creating a sheet index
Conclusion
- 56 - Next steps
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