Prototyping Microinteractions with After Effects
3h 34mIntermediate2019-06-11
Authors

Tom Green
Teacher, Author, Professor
Course details
After Effects is more than a video effects application. For UX designers, it’s a go-to tool for prototyping. With After Effects, designers can create small but meaningful interactions—microinteractions—that communicate details such as timing and visual feedback to developers and clients. In this course, Tom Green shows how to build microinteractions in After Effects, using features such as the Graph Editor, easing, and Keyframe Velocity. Develop your skills as you work your way through simple projects, from taps to swipes, and then dive into more advanced projects that integrate Photoshop, Illustrator, and Adobe XD. In these hands-on exercises, you can learn how to prototype more complex designs, such as accordion menus and 3D interactions. Each lesson shows how to capitalize on the motion-driven workflow in After Effects to capture the subtle details of your design.
Learning objectives
Preparing your comps and your workspace
Adding keyframes and easing
Creating a cursor
Creating a single or double click
Creating drags and swipes
Building content in other Adobe apps
UI microinteractions
Animating containers
Zooming in a UI
Building 3D effects
Learning objectives
Preparing your comps and your workspace
Adding keyframes and easing
Creating a cursor
Creating a single or double click
Creating drags and swipes
Building content in other Adobe apps
UI microinteractions
Animating containers
Zooming in a UI
Building 3D effects
Skills covered
PrototypingAdobe XDAfter EffectsAdobeProduct and ManufacturingDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - What this is all about
- 02 - What you need to know
1. Microinteractions
- 03 - What are microinteractions
- 04 - Why do we need microinteractions
- 05 - Why After Effects
2. Preparing Your Workspace
- 06 - Preparing comps in AE
- 07 - Using the timeline
- 08 - Using markers
- 09 - Keyboard shortcuts
- 10 - Adding keyframes
- 11 - Using eases
- 12 - Using the Graph Editor
- 13 - Using the AE tools
3. Fundamental Microinteractions
- 14 - Using primitives to create interactions
- 15 - Creating a cursor
- 16 - Creating a precomp
- 17 - Creating a simple click tap
- 18 - Creating a double click double tap
- 19 - Creating a long press
- 20 - Creating a drag
- 21 - Creating a swipe
- 22 - Creating a pinch zoom
4. Content for Microinteractions
- 23 - Photoshop
- 24 - Importing Photoshop into After Effects
- 25 - Illustrator
- 26 - Importing Illustrator into After Effects
- 27 - Adobe Experience Design (XD)
- 28 - Create a microinteraction from an XD import
5. UI Microinteractions
- 29 - Sequencing
- 30 - Transitions
- 31 - Animated containers
- 32 - Using a focal element
- 33 - Creating an overshoot
- 34 - Stretching elements
- 35 - Zooming
- 36 - Floating action button fundamentals
- 37 - Sticker sheets
- 38 - Arcs
- 39 - Text input
- 40 - 3D effects
- 41 - A pulsing cursor
- 42 - Wireframe a drawer
- 43 - Refining the slide-in drawer
- 44 - Card-based layouts
- 45 - The ripple effect
Conclusion
- 46 - Next steps
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