Product Presentation Workflow
2h 46mIntermediate2017-12-06
Authors

Zaheer Mukhtar
3D Graphics Designer, Visual Effects Artist, Film Director
Course details
Explore a complete process for creating a stylish product presentation. In this course, Zaheer Mukhtar walks through a product presentation workflow, demonstrating how to tackle modeling, create lights and materials, and composite render passes. He begins by showing how to quickly model your scene assets. He then shows how to create realistic materials and textures for the different models, set up V-Ray renderer, make further adjustments to the lights, set up render passes, and composite your renders in Adobe Photoshop. Plus, he shows how to add details to your renders to make them more visually interesting, and color correct objects.
Learning objectives
Setting up shortcuts for the user interface
Creating the basic lights
Reviewing the basics of V-Ray material
Compositing render passes in Photoshop
Adjusting materials
Adding background elements
Color correcting objects
Using PixelSquid models
Learning objectives
Setting up shortcuts for the user interface
Creating the basic lights
Reviewing the basics of V-Ray material
Compositing render passes in Photoshop
Adjusting materials
Adding background elements
Color correcting objects
Using PixelSquid models
Skills covered
3ds MaxPhotoshopAutodesk3D ModelingVisualization and Real-TimeAdobeAECProduct and ManufacturingAnimation and IllustrationOne-Off
Concepts
0. Introduction
- 01 - Welcome
- 02 - What you should know
- 03 - Using the exercise files
1. Modeling Scene Assets
- 04 - Setting up the UI and shortcuts
- 05 - Creating the bottle shape
- 06 - Creating cap and sticker for bottle
- 07 - Creating juice inside the bottle
- 08 - Modeling the glass
- 09 - Modeling juice inside the glass
- 10 - Modeling the full orange
- 11 - Modeling the half orange
- 12 - Creating the leaf
- 13 - Creating the bud for the orange
2. Creating Lights and Materials
- 14 - Creating the basic lights
- 15 - Understanding basics of V-Ray material
- 16 - Continuing with V-Ray material
- 17 - Creating the juice material
- 18 - Creating the glass material
- 19 - Creating the bottle juice material
- 20 - Creating the orange material
- 21 - Modeling and texturing an orange slice
- 22 - Assigning materials to the floor and leaf
3. Compositing Render Passes in Photoshop
- 23 - Setting up HDRI file
- 24 - Setting up V-Ray and lights
- 25 - Adjusting materials
- 26 - Setting up render passes
- 27 - Compositing renders in Photoshop
- 28 - Adding background elements
- 29 - Adjusting render passes
- 30 - Color correcting objects
- 31 - Using PixelSquid models
Conclusion
- 32 - Important notes
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