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Principle for UX Design (2021)

Principle for UX Design (2021)

2h 38mIntermediate2021-01-04

Authors

Tom Green

Tom Green

Teacher, Author, Professor

Course details

Principle for Mac is a Mac-based UX prototyping tool designed to bring your design ideas to life. In this course, join instructor Tom Green as he shows how to create interactive prototypes for smartphones, tablets, and desktop computers with Principle. The techniques go beyond static wireframes or blueprints; with Principle, your prototypes become more dynamic, with motion and interactivity. Along the way, learn how to import assets, crop and mask layers, and use the Principle timeline and drivers. The final chapter of the course includes examples of real-world prototyping projects, including a preloader animation, a card animation, a video player, and an Apple Watch UI.

Topics include:
Adding content to new artboards
Creating your first Principle animation
Managing the Principle timeline
Animating with keyframes and drivers
Using assets from Photoshop and Sketch
Masking and cropping
Creating an Apple Watch UI
Creating a video player

Skills covered

PrincipleUX DesignUser ExperiencePersonaWeb Development

Concepts

Introducing Principle

  • 01 - What is Principle

1. Getting Started with Principle

  • 02 - Review of the Principle interface
  • 03 - Principle tools
  • 04 - Creating and adding artboards
  • 05 - Adding content to an artboard
  • 06 - Adding and formatting text
  • 07 - Create your first animation
  • 08 - Test and share your work

2. Using the Principle Timeline

  • 09 - Understanding the timeline
  • 10 - Adding keyframes and durations
  • 11 - Using the easing feature
  • 12 - Motion paths
  • 13 - Create a tabbed interface
  • 14 - Create scrollable content

3. Using the Principle Drivers

  • 15 - Overview of Driver channel
  • 16 - Constrain drivers
  • 17 - Interactive drivers
  • 18 - Paging
  • 19 - Drivers and paging

4. Managing Content in Principle

  • 20 - What Principle doesn't do
  • 21 - Create assets in Photoshop
  • 22 - Create assets in Sketch
  • 23 - Import Sketch artboards
  • 24 - Import Figma artboards
  • 25 - Cropping and masking

5. Practical Principle Projects

  • 26 - Drag and drop
  • 27 - Create reusable UI components
  • 28 - Create a preloader animation
  • 29 - Card animation
  • 30 - Create a slide in menu
  • 31 - Auto animations
  • 32 - Import video
  • 33 - Create a video controller
  • 34 - Scrub the audio and video tracks of a video
  • 35 - Using multiple drivers
  • 36 - Create an Apple Watch UI

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