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Photoshop: Texturing and Shading Techniques

Photoshop: Texturing and Shading Techniques

1h 54mIntermediate2017-07-12

Authors

Rayce Bird

Rayce Bird

Creature Creator, Teacher, and Design Consultant

Course details

This course provides techniques you can use in Photoshop to add texture and properly shade a variety of materials and surfaces—whether fibrous, hard, translucent, three-dimensional, or organic. First, learn how to prepare an artboard and import reference images. Next, find out how shaders, highlights, shadows, color, and subsurface scattering can be leveraged to create textures and shading. Then, see how to set up seamless textures and flats, and how to adjust linework, colors, and values. Additionally, this course covers base shading and highlighting steps you can follow to control lighting and refine shadows. Last, discover how to make refinements and final touches.

Learning objectives
Setting up an artboard
Cleaning up lines
Using material shaders
Working with base highlights and shadows
Setting up seamless textures
Creating color and surface texture
Balancing colors and values
Handling transparency
Adjusting a main light source
Refining highlights and shadows
Working with specularity and roughness

Skills covered

IllustrationImage EditingPhotoshopPhotographyAdobeAnimation and Illustration

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - How to use the exercise files

1. Prepare the Artboard

  • 03 - Artboard setup
  • 04 - Importing reference images
  • 05 - Linework cleanup and staging

2. Understand Textures and Materials

  • 06 - Introduction to material shaders
  • 07 - Base highlights and shadows
  • 08 - Color and surface texture

3. Set Up Colors and Textures

  • 09 - Set up seamless textures
  • 10 - Create color and texture flats
  • 11 - Color and value balance
  • 12 - Adjust linework transparency

4. Base Shading and Highlights

  • 13 - Ambient occlusion
  • 14 - Shadowing techniques
  • 15 - Highlighting techniques
  • 16 - Main light source and refined shadows

5. Final Touches

  • 17 - Specularity and roughness
  • 18 - Subsurface scattering
  • 19 - Basic background painting
  • 20 - Finishing touches

Conclusion

  • 21 - Next steps

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