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OctaneRender for Cinema 4D Essential Training

OctaneRender for Cinema 4D Essential Training

4h 59mIntermediate2018-06-07

Authors

Andy Needham

Andy Needham

Motion Designer, Editor, Compositor

Course details

OctaneRender is a popular third-party render engine for Cinema 4D. It renders images in a much shorter time than a standard CPU renderer. In this course, mograph artist Andy Needham introduces members to this critical tool for 3D modeling and design. It begins with a quick-start guide, designed to get you up and running with Octane in 30 minutes or less. Andy then explores the Live Viewer—the heart of the engine, which provides instant visual feedback on your project—and C4D layouts for Octane. Then dive deep into materials, including the blend and metallic materials introduced in Octane 3.08; the Octane lighting system; and the thin-lens camera, which enables effects such as depth of field and motion blur. Andy also reviews Octane Scatter, volumetric effects like fog, and the new Toon materials and lights. He shows how to optimize your render settings and use a multi-pass workflow to enable you to get the most flexibility and control over your scene. The course wraps up with a challenge that will allow you to practice your newfound skills.

Learning objectives
What is OctaneRender?
Framing shots
Adding materials and lights
Rendering your first image
Using the Live Viewer
Creating Octane materials
Mixing and blending materials
Working with lights and cameras
Rendering objects such as hair, particles, and fog
Creating render settings presets
Rendering animation

Skills covered

OctaneotoyCINEMA 4DMAXON3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeEssential TrainingAECProduct and ManufacturingAnimation and Illustration

Concepts

0. Introduction

  • 01 - Welcome to Octane
  • 02 - Exercise files
  • 03 - Before we begin

1. OctaneRender for C4D

  • 04 - What is OctaneRender for C4D
  • 05 - Why use OctaneRender
  • 06 - Setting requirements to use Octane

2. Octane Quick Start - Rendering Your First Image

  • 07 - What we'll create
  • 08 - Frame the shot with a camera
  • 09 - Add materials
  • 10 - Add lights and an environment
  • 11 - Render settings and output

3. Understanding the Live Viewer

  • 12 - Tour of the Live Viewer interface
  • 13 - What else can the Live Viewer do
  • 14 - Useful Live Viewer information
  • 15 - Create a C4D layout for Octane

4. Working with Octane Materials

  • 16 - How are Octane materials different from C4D materials
  • 17 - Create Octane materials
  • 18 - Understanding the Octane node editor
  • 19 - Work with the Octane node editor
  • 20 - Work with material projections
  • 21 - Mix and blend materials
  • 22 - Metallic materials
  • 23 - Create a material that displaces geometry
  • 24 - Create a subsurface scattering material
  • 25 - Download materials using the Live DB
  • 26 - Manage textures

5. Working with Octane Lights and Cameras

  • 27 - How are Octane lights different from C4D lights
  • 28 - Light a scene with Octane lights
  • 29 - Mesh lights and sample rates
  • 30 - Work with daylight and environments
  • 31 - How are Octane cameras different from C4D cameras
  • 32 - Depth of field
  • 33 - Motion blur
  • 34 - Camera post effects

6. Other Octane Objects

  • 35 - Octane object tag
  • 36 - Hair and particles
  • 37 - Octane scatter
  • 38 - Volumetric light effects and fog
  • 39 - Toon materials and lights

7. Rendering with Octane

  • 40 - Common render settings
  • 41 - Understand priority settings
  • 42 - Optimize scenes and render settings
  • 43 - Create render settings presets
  • 44 - Octane multipass workflow
  • 45 - Rendering animation

8. Challenge

  • 46 - Challenge overview
  • 47 - Solution

Conclusion

  • 48 - Next steps

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