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Motion: Principles of Motion Graphics

Motion: Principles of Motion Graphics

2h 11mIntermediate2020-09-24

Authors

Ian Robinson

Ian Robinson

Motion Graphics Designer and Educator

Course details

In Motion: Principles of Motion Graphics, instructor Ian Robinson covers the core concepts and techniques used to create real-world motion graphic elements in Apple Motion. Throughout the course, Ian breaks down motion graphics into smaller groups of applied techniques. For example, he covers traditional typography and then shows how to take those theories and apply them specifically to motion graphics. He also covers essential editing and animation tools and techniques such as keyframes, simulations, and transitions, as well as Apple-Motion-specific concepts such as particles and the Replicator.

Skills covered

MotionMotion GraphicsAppleMotion Graphics and VFXDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Thoughts on learning Motion

1. Understanding Motion Graphics

  • 02 - Motion graphic breakdown
  • 03 - Creative process - File organization
  • 04 - Creative process - Motion graphics
  • 05 - Get started in Motion

2. Exploring Typography

  • 06 - Intro to typography
  • 07 - Choose wisely - Typefaces
  • 08 - Creating and animating type

3. Creating a Color Palette

  • 09 - Intro to color theory
  • 10 - Creating palettes in Motion
  • 11 - Methods of applying colors

4. Creating Shapes and Composition

  • 12 - Importing layered Photoshop documents
  • 13 - Add shapes for stronger composition
  • 14 - Understanding the Library

5. Using Textures for Depth and Emotion

  • 15 - Generating abstract textures
  • 16 - Making abstract textures loopable
  • 17 - Animating graphic style backgrounds
  • 18 - Create depth with particles
  • 19 - Add symmetry with filters
  • 20 - Blending to texture layers

6. Animation Techniques

  • 21 - Precise animation with keyframes
  • 22 - Custom speeds with the Keyframe Editor
  • 23 - Bounce and overshoot with behaviors
  • 24 - Complex animation with simulations

7. Transitions

  • 25 - Drawing custom shapes for animation
  • 26 - Animated details with stylized shapes
  • 27 - Dynamic transitions with Replicators
  • 28 - Dynamic transitions with particles
  • 29 - Positioning layers in 3D space
  • 30 - Build animated camera transitions

Conclusion

  • 31 - Next steps

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