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Motion 5.3 Essential Training

Motion 5.3 Essential Training

3h 37mBeginner2017-01-10

Authors

Ian Robinson

Ian Robinson

Motion Graphics Designer and Educator

Course details

Discover how to create and design dynamic motion graphics projects using Apple Motion. In this course, Ian Robinson teaches you all the tools and techniques you need to get up and running with Motion 5.3 for the first time, or master its finer points. Find out how to stabilize footage, create accurate green-screen keys, and apply retiming effects to slow down, speed up, loop, and reverse clips. Learn how to generate custom animated elements from scratch using Motion's generators, shapes, and particles. Explore how to animate in 3D space with 2D graphics and build true 3D type. Discover how to animate virtual cameras, add realistic blur and depth of field, and create a new sense of dimension with light and shadow. Plus, learn how to save time by creating templates, ensure your footage looks its best using the optimum compression settings, and archive projects for safekeeping.

Learning objectives
Adding video
Creating shapes and 2D types
Importing files
Applying behaviors
Animating type and graphics
Applying filters to video
Creating a match move
Masking and compositing
Adding lights
Creating 3D type
Creating particle systems
Animating cameras
Exporting and sharing Motion projects

Skills covered

MotionMotion GraphicsAppleMotion Graphics and VFXEssential Training

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - Using the exercise files
  • 03 - The interface
  • 04 - How to work inside Motion

1. Adding Assets to Projects

  • 05 - Adding video
  • 06 - Creating shapes
  • 07 - Adding 2D type
  • 08 - Building with generators
  • 09 - Importing PSDs and vector files

2. Understanding Animation

  • 10 - Applying behaviors
  • 11 - Creating precise motion with keyframes
  • 12 - Animating type
  • 13 - Manipulating layers in Motion

3. Working with Video

  • 14 - Applying filters
  • 15 - Retiming footage
  • 16 - Stabilizing footage
  • 17 - Creating a match move

4. Masking and Compositing

  • 18 - Using the keyer
  • 19 - Creating and adjusting masks
  • 20 - Creating object masks

5. Exploring 3D

  • 21 - Positioning 2D layers in 3D space
  • 22 - Adding lights
  • 23 - Understanding cameras
  • 24 - Creating 3D type
  • 25 - Working with materials

6. Using Advanced Creation and Animation Tools

  • 26 - Animating with audio
  • 27 - Creating particle systems
  • 28 - Using particle presets
  • 29 - Working with the replicator
  • 30 - Animating line graphs

7. Controlling Cameras

  • 31 - Working with multiple cameras
  • 32 - Creating depth of field with cameras
  • 33 - Animating cameras with camera framing

8. Exporting and Sharing Files

  • 34 - Making templates for Motion
  • 35 - Creating templates for Final Cut Pro
  • 36 - Sharing files
  • 37 - Archiving projects

Conclusion

  • 38 - Goodbye

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