Mograph Techniques: Physics Simulations in After Effects
2h 1mIntermediate2014-04-11
Authors

Eran Stern
Teacher and Motion Designer, 20+ years of post-production experience
Course details
Explore how to create complex physical animations inside After Effects using Newton (a third-party plugin) and the Connect Layers (a free script). This project-based course covers a few specific and popular types of effects, such as letters suspended from strings and connected, randomized spheres. Artist Eran Stern shows how to connect any type of element together in a complex 3D array of strings and work with different dynamic simulations in order to create Dormant and Collision as well as Staggering and Kinematic animation types.
These lessons are perfect for motion graphics artists who want to create earthy physics simulations and add realistic motion to their projects.
Learning objectives
Building a random sphere animation
Creating a tree connection
Animating letters dangling from rope
Creating body types and groups
Staggering layer simulation
These lessons are perfect for motion graphics artists who want to create earthy physics simulations and add realistic motion to their projects.
Learning objectives
Building a random sphere animation
Creating a tree connection
Animating letters dangling from rope
Creating body types and groups
Staggering layer simulation
Skills covered
Motion GraphicsAfter EffectsRenderingMotion Graphics and VFXVisualization and Real-TimeAdobeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
- 02 - What you should know before watching this course
- 03 - Using the exercise files
- 04 - Overview of the project
1. Connected Spheres
- 05 - Connect Layers script intro
- 06 - Random sphere animation
- 07 - Create a scaling cascade animation
- 08 - Create a Tree connection
- 09 - Finalize the animation
2. Rope Letters
- 10 - Introduction to the Newton 2 plugin
- 11 - Overview of the Rope Letters comp
- 12 - Create joints
- 13 - Finesse the simulation
- 14 - Create ropes
- 15 - Final adjustments
3. Dormant and Collision Body Types
- 16 - Overview of the Dormant and Collision comp
- 17 - Create body types and groups
- 18 - Finalizing the animation
4. Staggering and the Kinematic Animation Style
- 19 - Staggering layer simulation
- 20 - The washing machine effect
Conclusion
- 21 - What's next
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