Modeling a Cartoon Character in Maya
3h 6mIntermediate2015-03-13
Authors

George Maestri
Animation Director and Producer
Course details
Learn how to model a simple cartoon character in Maya, and get the skills to create your own cartoon creatures, great and small. In this course, author George Maestri reviews the basics of character design, and shows how to model the body, arms, and legs of a character and add details such as facial features. He also details how to UV map your model for seamless application of textures and materials, which you'll add in the last chapter of the course using Adobe Photoshop and Maya's own 3D Paint tool.
Learning objectives
Designing a character
Creating a turnaround
Blocking out the body
Modeling facial features
Creating arms and legs
Adding details: teeth, eyes, eyebrows, etc.
UV mapping the character
Adding textures and materials
Learning objectives
Designing a character
Creating a turnaround
Blocking out the body
Modeling facial features
Creating arms and legs
Adding details: teeth, eyes, eyebrows, etc.
UV mapping the character
Adding textures and materials
Skills covered
Maya3D AnimationRenderingMotion Graphics and VFXAutodesk3D ModelingProjectVisualization and Real-TimeAECProduct and ManufacturingAnimation and Illustration
Concepts
0. Introduction
- 01 - Welcome
- 02 - Using the exercise files
1. Basic Design
- 03 - Character design
- 04 - Creating a turnaround
- 05 - Setting up a reference in Maya
2. Modeling the Character's Body
- 06 - Blocking out the body
- 07 - Extruding the mouth
- 08 - Making eye sockets
- 09 - Adding detail to the face
- 10 - Refining the body
3. Creating Arms and Legs
- 11 - Extruding arms
- 12 - Blocking out the hand
- 13 - Finishing the hand
- 14 - Attaching the hand to the arm
- 15 - Extruding the leg
- 16 - Creating the foot
- 17 - Mirroring and finalizing the model
4. Adding Details to the Character
- 18 - Creating eyes
- 19 - Modeling teeth
- 20 - Creating the tongue
- 21 - Creating eyebrows
- 22 - Accessorizing
5. UV Mapping the Model
- 23 - Mapping the torso
- 24 - Fine-tuning the torso
- 25 - Mapping the arms and hands
- 26 - Mapping legs and feet
- 27 - Finalizing mapping
6. Textures and Materials
- 28 - Adding color to teeth and eyebrows
- 29 - Texturing eyes
- 30 - Creating a character texture with 3D Paint
- 31 - Creating textures in Photoshop
- 32 - Painting textures in Photoshop 3D
Conclusion
- 33 - Goodbye
Related courses
- Animating Cartoon Characters in Maya
- Maya: Tips, Tricks & Techniques
- Interior Design with Blender: Build an Advanced 3D Scene
- ZBrush: Modeling a Cartoon Character
- Modeling a Motorcycle in Blender
- Modeling a Staircase with AutoCAD
- Modeling a Motorcycle Engine with SOLIDWORKS
- Modeling a Cabinet with SOLIDWORKS