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Maya: Camera Techniques

Maya: Camera Techniques

4h 39mBeginner2021-07-14

Authors

Aaron F. Ross

Aaron F. Ross

3D Expert, Video Producer, and Teacher

Course details

Maya's camera tools are among the best available in any 3D package. In this course, author Aaron F. Ross shares expert techniques in Maya camera layout and animation. Aaron starts with the basics of creating and manipulating cameras, then goes over aesthetic concerns of visual composition. He explains the major forms and conventions of cinematic camera framing and movement. Aaron covers all types of camera animation, using keyframes, motion trails, scripted expressions, and constraints. He includes a chapter on special effects that delves into extended techniques like isometric views, texture projection, and lens effects. Aaron concludes with an exploration of the Maya Camera Sequencer, a nonlinear editing system for pre-visualization of cinematic scenes with multiple cameras.

Skills covered

Maya3D AnimationRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Camera techniques in Maya
  • 02 - Using the exercise files

1. Camera Basics

  • 03 - Understanding the Maya camera
  • 04 - Creating a one-node camera
  • 05 - Color settings preferences
  • 06 - Controlling wireframe colors with Drawing Overrides
  • 07 - Working with orthographic cameras
  • 08 - Adding orthographic cameras
  • 09 - Reverting camera movements with Undo View Change
  • 10 - Using view bookmarks
  • 11 - Navigating with specialized camera tools
  • 12 - Cropping geometry with clip planes
  • 13 - Copying parameters with Attribute Editor presets

2. Composition

  • 14 - Conceptualizing renderable cameras
  • 15 - Creating a Camera and Aim
  • 16 - Using Camera and Aim
  • 17 - Precise framing with Resolution Gate
  • 18 - Setting display options
  • 19 - Duplicating Camera and Aim
  • 20 - Composing conventional cinematic framings
  • 21 - Adjusting focal length and angle of view
  • 22 - Aesthetics of distance and field of view
  • 23 - Locking down cameras

3. Simple Camera Animation

  • 24 - Problems with animating Camera and Aim position
  • 25 - Problems with animating camera rotation
  • 26 - Rotating in Gimbal Mode
  • 27 - Setting rotate axis order
  • 28 - Horizontal movement with pan or truck
  • 29 - Animating diagonal translation with a single channel
  • 30 - Vertical movement with tilt or pedestal
  • 31 - Dolly movement vs. zoom magnification

4. Compound Camera Animation

  • 32 - Animating a truck-pan
  • 33 - Animating a pedestal-tilt
  • 34 - Animating a zolly (zoom-dolly)
  • 35 - Rigging and animating a crane shot
  • 36 - Animating an aerial shot with Transform Keyframes
  • 37 - Adjusting position keys with Editable Motion Trail
  • 38 - Automating camera shake with a noise expression
  • 39 - Orbiting a subject with a turntable camera

5. Special Effects

  • 40 - Creating an image plane
  • 41 - Understanding the film back
  • 42 - Using aperture and film gate
  • 43 - Film offset for two-point perspective
  • 44 - Composing an isometric view
  • 45 - Projecting a texture from a camera
  • 46 - Distance blur with depth of field
  • 47 - Animating a rack focus effect
  • 48 - Rendering depth of field in Arnold
  • 49 - Rendering lens effects with Arnold imagers

6. Non-Linear Editing With the Camera Sequencer

  • 50 - Understanding the Camera Sequencer
  • 51 - Creating shots in the Camera Sequencer
  • 52 - Trimming shots
  • 53 - Ripple editing
  • 54 - Creating an ubercam
  • 55 - Playblasting a sequence

Conclusion

  • 56 - Next steps

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