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Maya: Advanced Modeling

Maya: Advanced Modeling

4h 58mAdvanced2017-11-29

Authors

Andy Beane

Andy Beane

Animation Artist

Course details

Enhance your Maya skill set by learning about advanced techniques and tools that can help you approach modeling nearly any shape with confidence. In this course, instructor Andy Beane dives deep into modeling with Maya. He starts with an overview of modeling basics, before moving on to creating some specific models of a leather chair, a side table, and several other small room objects like walls, floors, books, bookshelves, and picture frames. Finally, he puts the whole room together by cleaning up all the files, importing the individual files into a single file, and adding the final camera shot.

Learning objectives
Modeling workflows
Geometry conversion
Deformers
Working with small room objects
Modeling the top, middle base, and floor base of a table
Blocking chair shapes in Maya
Retopology in Mudbox for Maya
Cleaning up model files
Managing files and importing

Skills covered

Maya3D AnimationRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What you should know
  • 03 - Using the exercise files

1. Get Ready to Model

  • 04 - References, references, references
  • 05 - Who or what is the project for
  • 06 - Scale of objects
  • 07 - Modeling workflows

2. Modeling Basics

  • 08 - Types of geometry
  • 09 - Modeling tools - Polygons
  • 10 - Modeling tools - NURBS
  • 11 - Geometry conversion
  • 12 - Deformers
  • 13 - Challenge - Complex shapes with deformers
  • 14 - Solution - Complex shapes with deformers

3. Smaller Room Objects

  • 15 - Walls and floor
  • 16 - Vase blocking
  • 17 - Vase detailing
  • 18 - Books blocking
  • 19 - Books detailing
  • 20 - Bookshelf blocking
  • 21 - Add bookshelf trim
  • 22 - Bookshelf detailing
  • 23 - Challenge - Picture frames
  • 24 - Solution - Picture frames

4. Side Table

  • 25 - Model the top
  • 26 - Model the middle base
  • 27 - Model the floor base
  • 28 - Leg blocking
  • 29 - Leg detail
  • 30 - Challenge - Side table medallion
  • 31 - Solution - Side table medallion

5. Leather Chair

  • 32 - Blocking chair shapes in Maya
  • 33 - Retopology for shaping in Mudbox
  • 34 - Retopology in Mudbox for Maya
  • 35 - Fix retopology
  • 36 - Normal map creation in Mudbox and Maya
  • 37 - Chair details

6. All Together Now

  • 38 - Clean up all model files
  • 39 - File management and import
  • 40 - Set dressing
  • 41 - Final camera's render settings for show

Conclusion

  • 42 - Next steps

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