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Maya 2025 Essential Training

Maya 2025 Essential Training

4h 47mBeginner2024-07-24

Authors

George Maestri

George Maestri

Animation Director and Producer

Course details

Discover how to create high-quality 3D models and animations in Maya 2025. This course covers the core Maya skills—modeling, texturing, rendering, and animation—in a real-world, project-based workflow that translates equally well to film, motion graphics, and game design. Learn basics such as customizing the interface, selecting and manipulating objects, and organizing scenes. Next, review polygonal modeling, creating and refining meshes, sculpting, smoothing, working with curves, and more. Discover how to create and apply materials to surfaces—adding color, texture, and reflectivity—as well as integrate cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Last but not least, instructor George Maestri shows you how to add movement and life to your work with the built-in Maya animation tools.

Skills covered

Maya3D AnimationRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeEssential TrainingAECProduct and ManufacturingAnimation and Illustration

Concepts

0. Introduction

  • 01 - Create high-quality 3D models and animations with Maya
  • 02 - Maya system requirements
  • 03 - Make the most of the exercise files
  • 04 - Configuring Maya

1. The Maya Interface

  • 05 - Overview of the Maya interface
  • 06 - Working with files and Maya projects
  • 07 - Navigation in Maya
  • 08 - Configuring viewports
  • 09 - Using the hotbox and marking menus
  • 10 - Configuring workspaces
  • 11 - Setting preferences
  • 12 - Configuring plug-ins

2. Selecting and Manipulating Objects

  • 13 - Selecting objects
  • 14 - Using the Move tool
  • 15 - Rotating and scaling
  • 16 - Manipulating pivots
  • 17 - Duplicating objects
  • 18 - Understanding the Channel Box
  • 19 - Working with the Attribute Editor
  • 20 - Maintain accuracy with snapping

3. Organizing Maya Scenes

  • 21 - Working with the Outliner
  • 22 - Creating hierarchies
  • 23 - Grouping objects
  • 24 - Creating layers
  • 25 - Hiding and showing objects

4. Creating Polygonal Models

  • 26 - Creating polygonal objects
  • 27 - Selecting polygonal components
  • 28 - Using the Modeling Toolkit
  • 29 - Component tags
  • 30 - Using brush tools to sculpt meshes

5. Modeling Polygonal Meshes

  • 31 - Setting up a reference
  • 32 - Modeling against a reference
  • 33 - Using the Extrude tools
  • 34 - Smart Extrude
  • 35 - Working with edge loops
  • 36 - Bevel tools
  • 37 - Combine and Separate
  • 38 - Object history

6. Additional Modeling Techniques

  • 39 - Object deformers
  • 40 - Mirroring and merging components
  • 41 - Smoothing surfaces
  • 42 - Working with subdivision surfaces
  • 43 - Boolean tools

7. Working with Curves

  • 44 - Creating curves
  • 45 - Modifying curves
  • 46 - Extruding along a path

8. Creating Materials

  • 47 - Basics of Maya rendering
  • 48 - Standard surface materials
  • 49 - Opacity and refraction
  • 50 - Creating and applying maps
  • 51 - Using bitmaps as textures
  • 52 - Working with the Hypershade window
  • 53 - Use Substance materials

9. Applying Materials and Textures

  • 54 - Apply multiple materials to objects
  • 55 - UV mapping polygonal objects
  • 56 - Understanding the UV Editor
  • 57 - Fine-tuning UVs

10. Rendering in Arnold

  • 58 - Render settings
  • 59 - Add and control light
  • 60 - Arnold light types
  • 61 - Image-based lightning and skydomes
  • 62 - Using objects and lights
  • 63 - Adding cameras
  • 64 - Adding depth of field in Arnold
  • 65 - Creating motion blur in Arnold
  • 66 - Render view and final output

11. Animating in Maya

  • 67 - Understanding the animation interface
  • 68 - Animating objects using Set Key
  • 69 - Modifying keys on the Timeline
  • 70 - Modifying keys in the Graph Editor
  • 71 - Using the Dope Sheet
  • 72 - Creating animation cycles
  • 73 - Animating objects along spline paths
  • 74 - Visualizing animation
  • 75 - Time slider bookmarks
  • 76 - Draw on screen with Blue Pencil

12. Working with External Data

  • 77 - Working with standard formats
  • 78 - Setting up USD stages
  • 79 - Creating variations in USD

Conclusion

  • 80 - Next steps

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