Maya 2023 Essential Training
4hBeginner2022-07-25
Authors

George Maestri
Animation Director and Producer
Course details
Discover how to create high-quality 3D models and animations in Maya 2023. This course covers the core Maya skills—modeling, texturing, rendering, and animation—in a real-world, project-based workflow that translates equally well to film, motion graphics, and game design. Learn basics such as customizing the interface, selecting and manipulating objects, and organizing scenes. Next, review polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Discover how to create and apply materials to surfaces—adding color, texture, and reflectivity. Then integrate cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Last but not least, instructor George Maestri shows how to add movement and life to your work with the Maya animation tools.
Skills covered
Maya3D AnimationRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeEssential TrainingAECProduct and ManufacturingAnimation and Illustration
Concepts
0. Introduction
- 01 - Create high-quality 3D models and animations with Maya
- 02 - Maya 2023 system requirements
- 03 - Make the most of the exercise files
- 04 - Configuring Maya
1. The Maya Interface
- 05 - Overview of the Maya interface
- 06 - Working with files and Maya projects
- 07 - Navigation in Maya
- 08 - Configuring viewports
- 09 - Using the hotbox and marking menus
- 10 - Configuring workspaces
2. Selecting and Manipulating Objects
- 11 - Selecting objects
- 12 - Using the Move tool
- 13 - Rotating and scaling
- 14 - Manipulating pivots
- 15 - Duplicating objects
- 16 - Understanding the Channel Box
- 17 - Working with the Attribute editor
3. Organizing Maya Scenes
- 18 - Working with the Outliner
- 19 - Creating hierarchies
- 20 - Grouping objects
- 21 - Creating layers
- 22 - Hiding and showing objects
4. Creating Polygonal Models
- 23 - Creating polygonal objects
- 24 - Selecting polygonal components
- 25 - Using the Modeling Toolkit
- 26 - Component tags
- 27 - Using brush tools to sculpt meshes
5. Modeling Polygonal Meshes
- 28 - Setting up reference
- 29 - Modeling against reference
- 30 - Using the Extrude tools
- 31 - Working with edge loops
- 32 - Combine and Separate
- 33 - Object History
6. Additional Modeling Techniques
- 34 - Object deformers
- 35 - Mirroring and merging components
- 36 - Smoothing surfaces
- 37 - Working with subdivision surfaces
- 38 - Boolean tools
7. Working with Curves
- 39 - Creating curves
- 40 - Modifying curves
- 41 - Extruding along a path
8. Creating Materials
- 42 - Basics of Maya rendering
- 43 - Standard surface materials
- 44 - Opacity and refraction
- 45 - Creating and applying maps
- 46 - Using bitmaps as texture
- 47 - Working with the Hypershade window
9. Applying Materials and Textures
- 48 - Apply multiple materials to objects
- 49 - UV mapping polygonal objects
- 50 - Understanding the UV Editor
- 51 - Fine tuning UVs
10. Rendering in Arnold
- 52 - Render settings
- 53 - Add and control light
- 54 - Arnold light types
- 55 - Image-based lightning and skydomes
- 56 - Using objects and lights
- 57 - Adding cameras
- 58 - Adding depth of field in Arnold
- 59 - Creating motion blur in Arnold
- 60 - Render view and final output
11. Animating in Maya
- 61 - Understanding the animation interface
- 62 - Animating objects using Set Key
- 63 - Modifying keys on the timeline
- 64 - Modifying keys in the Graph Editor
- 65 - Creating animation cycles
- 66 - Animating objects along spline paths
- 67 - Ghosting animation
Conclusion
- 68 - Conclusion