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Mastering UVW Mapping in Houdini 16.5

Mastering UVW Mapping in Houdini 16.5

1h 20mIntermediate2018-08-14

Authors

Joel Bradley

Joel Bradley

3D Artist, Trainer on 3ds Max and Maya

Course details

Learn how to apply and refine textures on 3D objects in Houdini with UVW mapping. In this course, Joel Bradley walks you through the UV tools available in Houdini 16.5 and shares specific situations where they may prove useful. Joel begins by explaining what UV mapping does, why you need it for your meshes, and how to set up, test, and alter UVs. He then moves on to more advanced topics, such as UV projection, texturing, and pelt mapping. He also shows how to group selections and create seams for complex object mapping, and how to sew specific UV clusters together for better seam management. Finally, Joel provides a look into the powerful Game Development Toolset that you can use for much more than games when working with Houdini and its UV mapping tool kit.

Learning objectives
UV mapping basics
Controlling how UV mapping handles scale
Displaying viewport maps correctly
Testing and resetting UVs
Choosing a texture type
Mapping NURBS and Bézier surfaces
Making UV seams
Grouping, storing, and reusing UV seam selections
Using seams with pelt mapping
Selecting and manipulating UVs
Sewing shared points
Installing the Game Development Toolset

Skills covered

HoudiniSideFX3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationOne-Off

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What you should know
  • 03 - Exercise files

1. UV Mapping Basics

  • 04 - What are UVW coordinates
  • 05 - UVW maps and scale
  • 06 - Setting up a UV view
  • 07 - Displaying viewport maps correctly
  • 08 - Working with the UV Unwrap node
  • 09 - Testing UVs with the UV Quick Shade node
  • 10 - How to reset UVs (attribute delete)

2. UV Texture and Project Options

  • 11 - Choosing a texture type
  • 12 - Mapping NURBS and B zier surfaces
  • 13 - Scale offset and angle
  • 14 - UV Project node

3. UV Seams, Pelt, and Flatten

  • 15 - Making UV seams
  • 16 - Using groups to store UV seam selections
  • 17 - Adding to already created UV groups
  • 18 - Using seams with pelt mapping
  • 19 - Using seams with the UV Flatten node
  • 20 - The UV Layout node

4. The UV Edit Node

  • 21 - UV selection and manipulation
  • 22 - Sewing shared points
  • 23 - Soft selection

5. Game Development Tool Kit

  • 24 - Downloading the tool kit
  • 25 - Using auto-generated UVs
  • 26 - UV Stacker

Conclusion

  • 27 - Next steps

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