Learning ZBrushCore
2h 46mBeginner2018-01-02
Authors

Pablo Muñoz
Digital Artist, Creator of ZBrushGuides
Course details
Get a complete introduction to ZBrushCore: the 3D modeling program that offers the most essential elements of the award-winning ZBrush software in a streamlined app. This course is ideal for beginners, as it covers everything from the user interface and navigation to lighting and rendering in ZBrushCore. Instructor Pablo Munoz reviews the various tools and approaches to digital sculpting, so you can find a workflow that works best for you. Learn how to create custom brushes, use alphas for detailing, and texture with Polypaint. As you develop your sculpting skills, you can use Pablo's examples to create a solid portfolio piece.
Learning objectives
Loading projects and templates
Importing reference images
Creating an armature
Working with Adaptive Skin
Sculpting
Using brushes
Extracting mesh
Using custom alphas
Modeling with primitives
Texturing with Polypaint
Rendering
Learning objectives
Loading projects and templates
Importing reference images
Creating an armature
Working with Adaptive Skin
Sculpting
Using brushes
Extracting mesh
Using custom alphas
Modeling with primitives
Texturing with Polypaint
Rendering
Skills covered
3D SculptingZBrushPixologicVisualization and Real-TimeLearningAnimation and Illustration
Concepts
0. Introduction
- 01 - Welcome
- 02 - Exercise files
1. User Interface
- 03 - Loading projects and templates
- 04 - First contact and UI elements
- 05 - Canvas and navigation
- 06 - Customizing ZBrushCore UI
- 07 - Custom hotkeys
- 08 - Importing reference images
- 09 - Working with reference images
- 10 - Background color
- 11 - Undo history and QuickSave
2. Getting Started
- 12 - Sculpting approaches
- 13 - Introduction to ZSpheres
- 14 - Creating an armature
- 15 - Exploring shapes and adjusting volumes
- 16 - Adaptive Skin
- 17 - Adjusting Adaptive Skin
- 18 - Masking and selection tools
- 19 - The power of subtools
3. Approaching Sculpting
- 20 - Understanding Dynamesh and subdivisions
- 21 - Splitting up the model into subtools
- 22 - The brush system
- 23 - Building secondary shapes and strong silhouettes
- 24 - Polygroups
- 25 - Insert brushes
- 26 - Alternative way to build shapes
- 27 - Creating fur for arms and legs
4. Refining the Sculpture
- 28 - Polishing shapes
- 29 - Extracting mesh
- 30 - Stroke type and alphas for detailing
- 31 - Creating custom alphas in Photoshop
- 32 - Using custom alphas for tertiary shapes
- 33 - Refining stylized fur with Dam Standard Brush
- 34 - Subtool transitions
5. Primitives
- 35 - Primitives and initialize settings
- 36 - Modeling the horns with primitives
- 37 - Primitive to PolyMesh and shape tweaking
- 38 - Deformation palette
- 39 - Sculpting the horn with subdivisions
- 40 - Detailing the horn and custom brushes
- 41 - Appending the horn and mirroring it
6. Polypaint and Rendering
- 42 - Paint brush and materials
- 43 - First color pass and establishing palette
- 44 - Refining the color palette
- 45 - Stroke type and alphas for texture detailing
- 46 - Texture images to add variation
- 47 - Sculpting details with paint
- 48 - Applying materials
- 49 - Lights setup
- 50 - Rendering final image
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