Learning Unity 2D Scripting
56mBeginner2017-05-16
Authors

Jesse Freeman
Head of Partner and Framework Marketing at Amazon
Course details
Unity is a popular platform for creating 2D and 3D games for desktop, mobile, and consoles. In this introductory course, join Jesse Freeman as he walks through everything first-time game developers need to know about creating scripts for 2D games in Unity. He covers setting up new 2D projects, creating new scripts from scratch, exposing public fields to the inspector, extending the MonoBehaviour class, and creating custom C# classes. He also shares some best practices for writing and debugging C# scripts in Unity. If you're new to coding and are looking to learn more about Unity, this course provides you with the knowledge you need to start writing C# scripts in Unity.
Learning objectives
Creating a new project
Using the IDE
Creating C# scripts
Creating GameObjects
Creating public fields on your C# scripts
Adding new scripts
Talking to other scripts
Learning objectives
Creating a new project
Using the IDE
Creating C# scripts
Creating GameObjects
Creating public fields on your C# scripts
Adding new scripts
Talking to other scripts
Skills covered
Real-TimeGame DevelopmentUnityVisualization and Real-TimeAECProduct and ManufacturingLearningSoftware Development
Concepts
0. Introduction
- 01 - Welcome
- 02 - What you should know
- 03 - Using the exercise files
1. Unity Scripts
- 04 - Create a new project
- 05 - How to use the IDE
- 06 - Scenes
2. Creating C# Scripts
- 07 - Creating GameObjects
- 08 - Attaching scripts
- 09 - Inspector
- 10 - Console window
- 11 - The debugger
3. Intro to C#
- 12 - Intro to MonoBehaviour
- 13 - Data structures
- 14 - Adding new scripts
- 15 - Talking to other scripts
- 16 - Custom classes
Conclusion
- 17 - Next steps