Learning Onshape
2h 44mBeginner2016-09-16
Authors

Gabriel Corbett
Product Designer, Instructor, and Speaker
Course details
It's time for CAD to be fun again! Onshape is the first full-cloud 3D CAD system. It runs in a web browser and on any iOS or Android device—making it easy to design anywhere, anytime. Your team can consider design alternatives and see what everyone is doing in real time—spending more time designing better products and less time wrestling with document management. Best of all, it's completely free to get started. Explore the full capabilities of Onshape in this course with CAD expert Gabriel Corbett. Gabriel shows how to sketch basic geometry; revolve and extrude 3D parts; trim and extend objects; add fillets, holes, and chamfers; and combine parts into complex assemblies. He shows how to design smarter, not harder, and get up to speed quickly with Onshape's toolset. By the end of the course, you'll know how to produce detailed drawings, ready for manufacturing, complete with dimensions, notes, and revision data.
Learning objectives
Modeling parts and working with Part Studios
Creating sketches
Building revolved and extruded features
Trimming and extending sketch objects
Creating offset geometry and holes
Building assembles
Importing parts
Creating part and assembly drawings
Learning objectives
Modeling parts and working with Part Studios
Creating sketches
Building revolved and extruded features
Trimming and extending sketch objects
Creating offset geometry and holes
Building assembles
Importing parts
Creating part and assembly drawings
Skills covered
OnshapeProduct and Industrial DesignProduct and ManufacturingLearning
Concepts
0. Introduction
- 01 - Welcome
- 02 - Using the exercise files
- 03 - Hardware and software
1. Introduction to Onshape
- 04 - Logging in to Onshape for the first time
- 05 - Navigating Part Studios
- 06 - Understanding the assembly environment
- 07 - Skateboard project overview
2. Basic Part Modeling
- 08 - Creating sketches
- 09 - Basic sketch tools (line, circle, rectangle, and dimension)
- 10 - More sketch tools (spline, polygon, point, and text)
- 11 - Creating revolved features
- 12 - Using the extrude feature
- 13 - Understanding constraints
- 14 - Trimming and extending portions of a sketch
- 15 - Creating offset geometry and converting geometry
- 16 - Creating holes
- 17 - Creating assemblies and mate connectors
- 18 - System options, units, view, and measure
3. Modeling Parts
- 19 - Making the wheel
- 20 - Building the wheel spacer (rectangle, revolve, and mulibody)
- 21 - Importing parts (downloading files and 608 bearing)
- 22 - Building the base plate
- 23 - Designing the king pin
- 24 - Designing the hanger
- 25 - Making the bushings
- 26 - Creating the truck assembly
- 27 - Design the deck
- 28 - Putting it all together
4. Part and Assembly Drawings
- 29 - Part drawings
- 30 - Assembly drawings
Conclusion
- 31 - Next steps
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