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Learning KeyShot

Learning KeyShot

1h 43mBeginner2017-02-28

Authors

George Maestri

George Maestri

Animation Director and Producer

Course details

With a simple user interface that provides numerous options for advanced visualization—and no workflow-impeding clutter—KeyShot is both powerful and easy to use. This 3D renderer features a real-time workflow that helps you see your renderings and animations take shape instantly, which reduces the time it takes to create that perfect shot. From scientifically accurate material and environment presets to advanced material editing and animation, KeyShot can make creating product visuals or sales and marketing imagery a little bit easier.

In this course, George Maestri helps you get started with KeyShot. George starts off by taking a look at the Keyshot interface and going over some of the basics. Next, he helps you get used to the workflow by showing how to create a simple render. He also digs into working with materials and lighting. To wrap up the course, George goes over how to animate with KeyShot.
Learning objectives

Navigating the KeyShot interface
Configuring performance settings
Managing the objects in a scene
Importing assets into KeyShot
Assigning and modifying materials
Setting up the final render
Creating materials
Working with transparency and refractions
Using objects as lights
Creating a turntable animation
Animating parts of objects

Skills covered

KeyShotRenderingMotion Graphics and VFXVisualization and Real-TimeAECProduct and ManufacturingAnimation and Illustration

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - How to use the exercise files

1. The KeyShot Interface

  • 03 - Overview of the KeyShot interface
  • 04 - Navigation in KeyShot
  • 05 - Performance settings
  • 06 - Manage scenes
  • 07 - Select and move objects
  • 08 - File management

2. Create a Simple Render

  • 09 - Import assets into KeyShot
  • 10 - Assign materials
  • 11 - Modify materials
  • 12 - Add texture maps
  • 13 - Lighting the scene with images
  • 14 - Set up the final render

3. Work with Materials

  • 15 - Create materials
  • 16 - Work with transparency and refractions
  • 17 - Transparency and render quality
  • 18 - Bump and opacity mapping
  • 19 - Manage materials across multiple objects
  • 20 - Use material graphs

4. Lighting and Rendering

  • 21 - Use the HDRI editor to create lights
  • 22 - Use objects as lights
  • 23 - Use backplate images
  • 24 - Work with cameras
  • 25 - Create depth of field

5. Animation

  • 26 - Create a turntable animation
  • 27 - Animate parts of objects
  • 28 - Camera animation

Conclusion

  • 29 - Next steps

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