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Learning Graphic Novel Storyboarding

Learning Graphic Novel Storyboarding

30mBeginner2017-06-15

Authors

Ben Bishop

Ben Bishop

Comic Creator

Course details

When it comes to conveying a story visually to readers, comic book artists can learn a lot from examining how shots are filmed in movies and television. Although comic book panels aren't always a standard rectangular frame, you can still leverage the same storyboarding concepts, rules, and methods used in film to make your comics stronger and more digestible. In this course, join comic creator Ben Bishop as he explains how to use storyboard film techniques to understand shot composition, consistency, and movement within a frame, and apply those techniques as you build your comic book panels.

Before you can start drawing your comic, you need to know the basics of shot composition and camera angles, and why they're crucial to successfully telling your story on the page. Ben talks about the rule of thirds, wide shots, full shots, medium shots, close-ups, and more. He also demonstrates the importance of following the action in the same direction throughout any given scene. Storyboarding may not always be associated with comics, but the same rules apply. Knowing and understanding these concepts can strengthen your work.

Learning objectives
Storyboarding for film vs. comics
Understanding aspect ratio
What is the rule of thirds?
The types of camera shots within illustrated comic panels
Zooming and panning in a still image
The movements of the camera in comics within a scene
Character placement
Moving characters through a scene

Skills covered

StoryboardingPhotoshopMotion Graphics and VFXAdobeLearningAnimation and Illustration

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - Exercise files and what you should know

1. What Is Storyboarding

  • 03 - Storyboarding for film vs. comics

2. Aspect Ratio

  • 04 - Understanding aspect ratio
  • 05 - What is the rule of thirds

3. Shots

  • 06 - Intro to shots in comics
  • 07 - Wide shot
  • 08 - Full shot
  • 09 - Medium shot
  • 10 - Close up
  • 11 - Extreme close up

4. Camera Movements

  • 12 - Intro to the camera in comics
  • 13 - Zooming
  • 14 - Panning

5. Putting It to the Test

  • 15 - Character placement
  • 16 - Conversations
  • 17 - Movement
  • 18 - Action
  • 19 - Conclusion - Camera shots and movement

Conclusion

  • 20 - Summary

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