Learning Design Sprints
41mBeginner2020-02-04
Authors

Emmanuel Henri
Executive with 20+ years of experience in programming and design
Course details
Explore using a design sprint to focus ideas and reduce risk when brainstorming a new product, feature, process, or experience. Instructor Manny Henri explains the idea behind a five-phase design sprint and highlights how to structure the process over a five-day period. Manny walks through each of the time-constrained phases and covers the tools, team, and rules for a successful design sprint. He outlines how to set clear objectives for each phase and offers ways to manage the process and finish the sprint with a clear, targeted deliverable.
Topics include:
- Guidelines for design sprints
- Tools and supplies
- A design sprint team
- Creating a path to results
- Brainstorming
- Narrowing down ideas and choosing a solution
- Creating the prototype
- Gathering feedback from testers
Topics include:
- Guidelines for design sprints
- Tools and supplies
- A design sprint team
- Creating a path to results
- Brainstorming
- Narrowing down ideas and choosing a solution
- Creating the prototype
- Gathering feedback from testers
Skills covered
Adobe XDUX DesignUser ExperienceAdobeLearningWeb Development
Concepts
0. Introduction
- 01 - Learning design sprints
- 02 - What you should know
1. Base Setup
- 03 - Overview of the design sprint week
- 04 - Tools and supplies you'll need
- 05 - The design sprint team
- 06 - General guidelines of the sprint
2. Day 1
- 07 - Objective of day 1
- 08 - Day 1 applied
- 09 - Rules specific to day 1
3. Day 2
- 10 - Objective of day 2
- 11 - Day 2 applied
- 12 - Rules specific to day 2
4. Day 3
- 13 - Objective of day 3
- 14 - Day 3 applied
- 15 - Rules specific to day 3
5. Day 4
- 16 - Objective of day 4
- 17 - Prototyping tools for day 4
6. Day 5
- 18 - Objective of day 5
- 19 - Feedback tools for day 5
- 20 - What to do with the feedback
Conclusion
- 21 - Next steps
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