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Learning Cineware for Illustrator

Learning Cineware for Illustrator

1h 15mIntermediate2018-03-30

Authors

Tony Harmer

Tony Harmer

Educator, Illustrator, Adobe Creative Suite Master

Course details

Do you want to incorporate 3D into your Adobe Illustrator design workflow? If so, then this course is for you! Discover how to use Cineware for Illustrator, a powerful, free plugin that gives artists the ability to render 3D objects from Cinema 4D and place them into illustrations and images with realistic lighting and shadows. Tony Harmer shares how to get started with the Cineware plugin, including how to launch Cineware, work with 3D cameras, and frame your scenes. Tony also shows how to work with materials—discussing transparency, reflectance properties, and UV options—and demonstrates how to build a simple scene. To wrap up the course, he goes over options for exporting your files.

Learning objectives
Framing your scene and content
Using the Cineware Attributes panel
Material color properties and material luminance
Applying Illustrator graphics as materials
Applying graphics to objects
Building a scene
Using a transparency mask
Exporting a PNG file

Skills covered

IllustrationIllustratorAdobeLearningAnimation and Illustration

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What is Cineware for Illustrator
  • 03 - Exercise file schizzle

1. Installing the Cineware Plugin

  • 04 - Learn how to get the Cineware plugin
  • 05 - Installing the plugin
  • 06 - Accessing free 3D objects

2. Getting Started

  • 07 - Launching Cineware
  • 08 - Place or open a Cinema 4D file in Illustrator
  • 09 - About 3D cameras
  • 10 - Scene navigation
  • 11 - Framing
  • 12 - Lights, cameras, and objects
  • 13 - Learn about viewing modes

3. Understanding Materials

  • 14 - The other Attributes panel
  • 15 - Color
  • 16 - Luminance
  • 17 - Transparency
  • 18 - Reflectance
  • 19 - Bump
  • 20 - Alpha
  • 21 - Offsetting and tiling
  • 22 - Applying graphics to objects

4. Building a Simple Scene

  • 23 - Populating the project document
  • 24 - Applying artwork to the model
  • 25 - Learn about alpha masks
  • 26 - Learn about object buffers
  • 27 - Using a transparency mask

5. Exporting Output

  • 28 - The render settings
  • 29 - Quick export as PNG
  • 30 - Saving as Cinema 4D

Conclusion

  • 31 - Where to go from here
  • 32 - Connecting with the author

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